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https://github.com/krgamestudios/Toy.git
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62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
#include "toy_bucket.h"
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#include "toy_console_colors.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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//buckets of fun
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Toy_Bucket* Toy_allocateBucket(unsigned int capacity) {
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assert(capacity != 0 && "Cannot allocate a 'Toy_Bucket' with zero capacity");
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Toy_Bucket* bucket = malloc(sizeof(Toy_Bucket) + capacity);
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if (bucket == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a 'Toy_Bucket' of %d capacity\n" TOY_CC_RESET, (int)capacity);
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exit(1);
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}
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//initialize the bucket
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bucket->next = NULL;
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bucket->capacity = capacity;
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bucket->count = 0;
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return bucket;
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}
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void* Toy_partitionBucket(Toy_Bucket** bucketHandle, unsigned int amount) {
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//BUGFIX: the endpoint must be aligned to the word size, otherwise you'll get a bus error from moving pointers
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amount = (amount + 3) & ~3;
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assert((*bucketHandle) != NULL && "Expected a 'Toy_Bucket', received NULL");
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assert((*bucketHandle)->capacity >= amount && "ERROR: Failed to partition a 'Toy_Bucket', requested amount is too high");
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//if you're out of space in this bucket, allocate another one
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if ((*bucketHandle)->capacity < (*bucketHandle)->count + amount) {
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Toy_Bucket* tmp = Toy_allocateBucket((*bucketHandle)->capacity);
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tmp->next = (*bucketHandle); //it's buckets all the way down
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(*bucketHandle) = tmp;
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}
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//track the new count, and return the specified memory space
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(*bucketHandle)->count += amount;
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return ((*bucketHandle)->data + (*bucketHandle)->count - amount);
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}
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void Toy_freeBucket(Toy_Bucket** bucketHandle) {
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Toy_Bucket* iter = (*bucketHandle);
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while (iter != NULL) {
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//run down the chain
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Toy_Bucket* last = iter;
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iter = iter->next;
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//clear the previous bucket from memory
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free(last);
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}
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//for safety
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(*bucketHandle) = NULL;
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}
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