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Strings are needed for the handling of identifiers in the key/value variable storage, so I've got them working first. I used the rope pattern, which seems to be quite an interesting approach. I'll add comparison checks later. Adjusted how buckets are handled in all tests, could've been an issue down the line. Added the build instructions to README.md.
45 lines
885 B
C
45 lines
885 B
C
#pragma once
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#include "toy_common.h"
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#include "toy_stack.h"
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typedef struct Toy_VM {
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//hold the raw bytecode
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unsigned char* bc;
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int bcSize;
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//raw instructions to be executed
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unsigned char* routine;
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int routineSize;
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int paramCount;
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int jumpsCount;
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int dataCount;
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int subsCount;
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int paramAddr;
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int codeAddr;
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int jumpsAddr;
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int dataAddr;
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int subsAddr;
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int routineCounter;
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//heap - block-level key/value pairs
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//TODO: needs string util for identifiers
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//stack - immediate-level values only
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Toy_Stack stack;
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} Toy_VM;
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TOY_API void Toy_initVM(Toy_VM* vm);
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TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode, int bytecodeSize); //process the version data
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TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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//TODO: inject extra data
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