Files
Toy/tests/benchmarks/bench_main.c

79 lines
2.1 KiB
C

#include "toy.h"
#include <stdio.h>
#include <stdlib.h>
//generate an immense series of Toy_String instances to fill the buckets, thrn compare the time taken for each possible vale of TOY_BUCKET_IDEAL
static unsigned int hash(unsigned int x) {
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x);
return x;
}
static unsigned int seed = 42;
static unsigned int rng() {
return seed = hash(seed);
}
#define MAX 9
const char* samples[] = { //9 entries
"the",
"quick",
"brown",
"fox",
"jumped",
"over",
"the",
"lazy",
"dog",
};
void stress_fillBucket(Toy_Bucket** bucketHandle) {
for (unsigned int i = 0; i < 10000000; i++) {
//create some leaf and node strings
Toy_String* a = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* b = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* c = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* d = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* l = Toy_concatStrings(bucketHandle, a, b);
Toy_String* r = Toy_concatStrings(bucketHandle, c, d);
Toy_concatStrings(bucketHandle, l, r);
// char* buffer = Toy_getStringRawBuffer(s);
// printf("%s\n", buffer);
// free(buffer);
}
}
static unsigned long long int measureDepth(Toy_Bucket* bucket) {
return bucket == NULL ? 0 : 1 + measureDepth(bucket->next);
}
static unsigned long long int measureCapacity(Toy_Bucket* bucket) {
return bucket == NULL ? 0 : bucket->capacity + measureCapacity(bucket->next);
}
static unsigned long long int measureCount(Toy_Bucket* bucket) {
return bucket == NULL ? 0 : bucket->count + measureCount(bucket->next);
}
int main() {
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
stress_fillBucket(&bucket);
unsigned long long int depth = measureDepth(bucket);
unsigned long long int capacity = measureCapacity(bucket);
unsigned long long int count = measureCount(bucket);
printf(TOY_CC_FONT_RED TOY_CC_BACK_YELLOW "Result: %u: %llu, %llu, %llu" TOY_CC_RESET "\n", TOY_BUCKET_IDEAL, depth, capacity, count);
Toy_freeBucket(&bucket);
return 0;
}