Files
Toy/source/toy_literal_array.h
Kayne Ruse 2e2bee4fa3 Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
2023-01-25 12:55:55 +00:00

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C

#pragma once
#include "toy_common.h"
#include "toy_literal.h"
typedef struct Toy_LiteralArray {
Toy_Literal* literals;
int capacity;
int count;
} Toy_LiteralArray;
TOY_API void Toy_initLiteralArray(Toy_LiteralArray* array);
TOY_API void Toy_freeLiteralArray(Toy_LiteralArray* array);
TOY_API int Toy_pushLiteralArray(Toy_LiteralArray* array, Toy_Literal literal);
TOY_API Toy_Literal Toy_popLiteralArray(Toy_LiteralArray* array);
TOY_API bool Toy_setLiteralArray(Toy_LiteralArray* array, Toy_Literal index, Toy_Literal value);
TOY_API Toy_Literal Toy_getLiteralArray(Toy_LiteralArray* array, Toy_Literal index);
int Toy_findLiteralIndex(Toy_LiteralArray* array, Toy_Literal literal);