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There's only example functions for now, but I'll add type-specific functions later.
30 lines
941 B
C
30 lines
941 B
C
#include "toy_function.h"
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Toy_Function* Toy_createFunctionFromBytecode(Toy_Bucket** bucketHandle, unsigned char* bytecode, Toy_Scope* parentScope) {
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Toy_Function* fn = (Toy_Function*)Toy_partitionBucket(bucketHandle, sizeof(Toy_Function));
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fn->type = TOY_FUNCTION_CUSTOM;
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fn->bytecode.code = bytecode;
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fn->bytecode.parentScope = parentScope;
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Toy_private_incrementScopeRefCount(fn->bytecode.parentScope);
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return fn;
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}
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Toy_Function* Toy_createFunctionFromCallback(Toy_Bucket** bucketHandle, Toy_nativeCallback callback) {
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Toy_Function* fn = (Toy_Function*)Toy_partitionBucket(bucketHandle, sizeof(Toy_Function));
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fn->type = TOY_FUNCTION_NATIVE;
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fn->native.callback = callback;
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return fn;
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}
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TOY_API void Toy_freeFunction(Toy_Function* fn) {
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if (fn->type == TOY_FUNCTION_CUSTOM) {
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Toy_private_decrementScopeRefCount(fn->bytecode.parentScope);
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}
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else if (fn->type == TOY_FUNCTION_NATIVE) {
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fn->native.callback = NULL;
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}
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} |