Files
Toy/test/test_memory.c
Kayne Ruse 2e2bee4fa3 Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
2023-01-25 12:55:55 +00:00

77 lines
1.3 KiB
C

#include "toy_memory.h"
#include "toy_console_colors.h"
#include <stdio.h>
#include <stdlib.h>
//the test allocator
static int callCount = 0;
void* allocator(void* pointer, size_t oldSize, size_t newSize) {
callCount++;
if (newSize == 0 && oldSize == 0) {
return NULL;
}
if (newSize == 0) {
free(pointer);
return NULL;
}
void* mem = realloc(pointer, newSize);
if (mem == NULL) {
exit(-1);
}
return mem;
}
void testMemoryAllocation() {
{
//test single pointer
int* integer = TOY_ALLOCATE(int, 1);
TOY_FREE(int, integer);
}
{
//test single pointer array
int* array = TOY_ALLOCATE(int, 10);
array[1] = 42; //access the given memory
TOY_FREE_ARRAY(int, array, 10);
}
{
//test multiple pointer arrays
int* array1 = TOY_ALLOCATE(int, 10);
int* array2 = TOY_ALLOCATE(int, 10);
array1[1] = 42; //access the given memory
array2[1] = 42; //access the given memory
TOY_FREE_ARRAY(int, array1, 10);
TOY_FREE_ARRAY(int, array2, 10);
}
}
int main() {
//test the default allocator
testMemoryAllocation();
//test the custom allocator
Toy_setMemoryAllocator(allocator);
testMemoryAllocation();
if (callCount != 8) {
fprintf(stderr, TOY_CC_ERROR "Unexpected call count for custom allocator; was called %d times" TOY_CC_RESET, callCount);
return -1;
}
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
return 0;
}