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Toy/index.md
2023-08-19 20:20:23 +10:00

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Running Comprehensive Tests

Preamble

The Toy programming language is an imperative bytecode-intermediate embedded scripting language. It isn't intended to operate on its own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well.

The host will provide all of the extensions needed on a case-by-case basis. Script files have the .toy file extension, while binary files have the .tb file extension.

The Toy reference implementation can be found on github.

fn makeCounter() { //declare a function like this
	var total: int = 0; //declare a variable with a type like this

	fn counter(): int { //declare a return type like this
		return ++total;
	}

	return counter; //closures are explicitly supported
}

var tally = makeCounter();

print tally(); //1
print tally(); //2
print tally(); //3

Nifty Features

  • Simple C-like syntax
  • Bytecode intermediate compilation
  • Optional, but robust type system (including opaque for arbitrary data)
  • Functions and types are first-class citizens
  • Import native libraries from the host
  • Fancy slice notation for strings, arrays and dictionaries
  • Can re-direct output, error and assertion failure messages
  • Open source under the zlib license

Getting Started

Deep Dive Document

Public C API

Game Engine

Note: This section is WIP.