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Basically, all Toy varaibles, functions, etc. are prepended with "Toy_", and macros are prepended with "TOY_". This is to reduce namespace pollution, which was an issue pointed out to be - blame @GyroVorbis. I've also bumped the minor version number - theoretically I should bump the major number, but I'm not quite ready for 1.0 yet.
21 lines
692 B
C
21 lines
692 B
C
#pragma once
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#include "toy_common.h"
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#include "toy_literal.h"
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typedef struct Toy_LiteralArray {
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Toy_Literal* literals;
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int capacity;
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int count;
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} Toy_LiteralArray;
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TOY_API void Toy_initLiteralArray(Toy_LiteralArray* array);
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TOY_API void Toy_freeLiteralArray(Toy_LiteralArray* array);
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TOY_API int Toy_pushLiteralArray(Toy_LiteralArray* array, Toy_Literal literal);
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TOY_API Toy_Literal Toy_popLiteralArray(Toy_LiteralArray* array);
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TOY_API bool Toy_setLiteralArray(Toy_LiteralArray* array, Toy_Literal index, Toy_Literal value);
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TOY_API Toy_Literal Toy_getLiteralArray(Toy_LiteralArray* array, Toy_Literal index);
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int Toy_findLiteralIndex(Toy_LiteralArray* array, Toy_Literal literal);
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