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https://github.com/krgamestudios/Toy.git
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157 lines
5.0 KiB
C
157 lines
5.0 KiB
C
#include "lib_compound.h"
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#include "toy_memory.h"
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#include <ctype.h>
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static int nativeToLower(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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//no arguments
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments to clock\n");
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return -1;
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}
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//get the argument to a C-string
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Toy_Literal selfLiteral = Toy_popLiteralArray(arguments);
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Toy_RefString* selfRefString = TOY_AS_STRING(selfLiteral);
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char* self = Toy_toCString(selfRefString);
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//allocate buffer space for the result
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char* result = TOY_ALLOCATE(char, Toy_lengthRefString(selfRefString) + 1);
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//set each new character
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for (int i = 0; i < Toy_lengthRefString(selfRefString); i++) {
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result[i] = tolower(self[i]);
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}
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result[Toy_lengthRefString(selfRefString)] = '\0'; //end the string
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//wrap up and push the new result onto the stack
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Toy_RefString* resultRefString = Toy_createRefStringLength(result, Toy_lengthRefString(selfRefString)); //internal copy
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Toy_Literal resultLiteral = TOY_TO_STRING_LITERAL(resultRefString); //NO copy
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Toy_pushLiteralArray(&interpreter->stack, resultLiteral); //internal copy
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//cleanup
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TOY_FREE_ARRAY(char, result, Toy_lengthRefString(resultRefString) + 1);
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Toy_freeLiteral(resultLiteral);
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Toy_freeLiteral(selfLiteral);
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return -1;
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}
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static int nativeToUpper(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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//no arguments
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments to clock\n");
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return -1;
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}
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//get the argument to a C-string
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Toy_Literal selfLiteral = Toy_popLiteralArray(arguments);
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Toy_RefString* selfRefString = TOY_AS_STRING(selfLiteral);
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char* self = Toy_toCString(selfRefString);
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//allocate buffer space for the result
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char* result = TOY_ALLOCATE(char, Toy_lengthRefString(selfRefString) + 1);
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//set each new character
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for (int i = 0; i < Toy_lengthRefString(selfRefString); i++) {
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result[i] = toupper(self[i]);
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}
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result[Toy_lengthRefString(selfRefString)] = '\0'; //end the string
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//wrap up and push the new result onto the stack
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Toy_RefString* resultRefString = Toy_createRefStringLength(result, Toy_lengthRefString(selfRefString)); //internal copy
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Toy_Literal resultLiteral = TOY_TO_STRING_LITERAL(resultRefString); //NO copy
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Toy_pushLiteralArray(&interpreter->stack, resultLiteral); //internal copy
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//cleanup
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TOY_FREE_ARRAY(char, result, Toy_lengthRefString(resultRefString) + 1);
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Toy_freeLiteral(resultLiteral);
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Toy_freeLiteral(selfLiteral);
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return -1;
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}
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//call the hook
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typedef struct Natives {
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char* name;
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Toy_NativeFn fn;
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} Natives;
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int Toy_hookCompound(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) {
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//build the natives list
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Natives natives[] = {
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// {"_concat", native}, //array, dictionary, string
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// {"_containsKey", native}, //dictionary
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// {"_containsValue", native}, //array, dictionary
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// {"_every", native}, //array, dictionary, string
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// {"_filter", native}, //array, dictionary
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// {"_indexOf", native}, //array, string
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// {"_insert", native}, //array, dictionary, string
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// {"_keys", native}, //dictionary
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// {"_map", native}, //array, dictionary
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// {"_reduce", native}, //array, dictionary
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// {"_remove", native}, //array, dictionary
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// {"_replace", native}, //string
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// {"_some", native}, //array, dictionary, string
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// {"_sort", native}, //array
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{"_toLower", nativeToLower}, //string
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// {"_toString", native}, //array, dictionary
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{"_toUpper", nativeToUpper}, //string
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// {"_trim", native}, //string
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// {"_values", native}, //dictionary
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{NULL, NULL}
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};
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//store the library in an aliased dictionary
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if (!TOY_IS_NULL(alias)) {
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//make sure the name isn't taken
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if (Toy_isDelcaredScopeVariable(interpreter->scope, alias)) {
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interpreter->errorOutput("Can't override an existing variable\n");
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Toy_freeLiteral(alias);
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return false;
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}
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//create the dictionary to load up with functions
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Toy_LiteralDictionary* dictionary = TOY_ALLOCATE(Toy_LiteralDictionary, 1);
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Toy_initLiteralDictionary(dictionary);
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Toy_Literal name = TOY_TO_STRING_LITERAL(Toy_createRefString(natives[i].name));
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Toy_Literal func = TOY_TO_FUNCTION_NATIVE_LITERAL(natives[i].fn);
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Toy_setLiteralDictionary(dictionary, name, func);
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Toy_freeLiteral(name);
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Toy_freeLiteral(func);
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}
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//build the type
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Toy_Literal type = TOY_TO_TYPE_LITERAL(TOY_LITERAL_DICTIONARY, true);
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Toy_Literal strType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_STRING, true);
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Toy_Literal fnType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_FUNCTION_NATIVE, true);
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TOY_TYPE_PUSH_SUBTYPE(&type, strType);
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TOY_TYPE_PUSH_SUBTYPE(&type, fnType);
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//set scope
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Toy_Literal dict = TOY_TO_DICTIONARY_LITERAL(dictionary);
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Toy_declareScopeVariable(interpreter->scope, alias, type);
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Toy_setScopeVariable(interpreter->scope, alias, dict, false);
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//cleanup
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Toy_freeLiteral(dict);
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Toy_freeLiteral(type);
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return 0;
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}
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//default
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for (int i = 0; natives[i].name; i++) {
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Toy_injectNativeFn(interpreter, natives[i].name, natives[i].fn);
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}
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return 0;
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}
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