Files
Toy/source/toy_opcodes.h
Kayne Ruse 24cfe7f539 Fixed some error states and error messages, read more
By leaving 'null' on the stack, it won't cause stack underflows in a
bunch of erroneous situations. This will allow the repl (and other
situations) to continue if they want to.

I've also fixed some error messages in toy_table.c, which were formatted
badly.

Closes #162
2024-12-26 14:33:26 +11:00

67 lines
1.5 KiB
C

#pragma once
typedef enum Toy_OpcodeType {
//This offsets the opcode values, so I can see TOY_OPCODE_READ in GDB clearly
TOY_OPCODE_UNUSED = 0,
//variable instructions
TOY_OPCODE_READ,
TOY_OPCODE_DECLARE,
TOY_OPCODE_ASSIGN,
TOY_OPCODE_ASSIGN_COMPOUND, //assign to a compound's internals
TOY_OPCODE_ACCESS,
TOY_OPCODE_DUPLICATE, //duplicate the top of the stack
//arithmetic instructions
TOY_OPCODE_ADD,
TOY_OPCODE_SUBTRACT,
TOY_OPCODE_MULTIPLY,
TOY_OPCODE_DIVIDE,
TOY_OPCODE_MODULO,
//comparison instructions
TOY_OPCODE_COMPARE_EQUAL,
// TOY_OPCODE_COMPARE_NOT, //NOTE: optimized into a composite of TOY_OPCODE_COMPARE_EQUAL + TOY_OPCODE_NEGATE
TOY_OPCODE_COMPARE_LESS,
TOY_OPCODE_COMPARE_LESS_EQUAL,
TOY_OPCODE_COMPARE_GREATER,
TOY_OPCODE_COMPARE_GREATER_EQUAL,
//logical instructions
TOY_OPCODE_AND,
TOY_OPCODE_OR,
TOY_OPCODE_TRUTHY,
TOY_OPCODE_NEGATE,
//control instructions
TOY_OPCODE_RETURN,
TOY_OPCODE_JUMP,
TOY_OPCODE_SCOPE_PUSH,
TOY_OPCODE_SCOPE_POP,
//various action instructions
TOY_OPCODE_ASSERT,
TOY_OPCODE_PRINT,
TOY_OPCODE_CONCAT,
TOY_OPCODE_INDEX,
//meta instructions
TOY_OPCODE_PASS,
TOY_OPCODE_ERROR,
TOY_OPCODE_EOF = 255,
} Toy_OpcodeType;
//specific opcode flags
typedef enum Toy_OpParamJumpType {
TOY_OP_PARAM_JUMP_ABSOLUTE = 0, //from the start of the routine's code section
TOY_OP_PARAM_JUMP_RELATIVE = 1,
} Toy_OpJumpType;
typedef enum Toy_OpParamJumpConditional {
TOY_OP_PARAM_JUMP_ALWAYS = 0,
TOY_OP_PARAM_JUMP_IF_TRUE = 1,
TOY_OP_PARAM_JUMP_IF_FALSE = 2,
} Toy_OpParamJumpConditional;