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To help with storing strings within tables, I've replaced the unused '_padding' member of 'Toy_String' with 'cachedHash', which is set to zero on string allocation. The hash of a string isn't generated and stored until it's actually needed, as the rope pattern means not every string needs a hash - hopefully this will save unnecessarily wasted time. When a hash of a string is needed, the hashing function first checks to see if that string already has one, and if so, returns it. Again, less time wasted. When generating a new string hash, the hashing function takes the string's type into account, as node-based strings first need their contents assembled into a simple char buffer. Other changes include: * Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*' * Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL' * Added a missing '#pragma once' to 'toy_print.h'
46 lines
865 B
C
46 lines
865 B
C
#pragma once
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typedef enum Toy_OpcodeType {
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//variable instructions
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TOY_OPCODE_READ,
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TOY_OPCODE_LOAD,
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TOY_OPCODE_LOAD_LONG, //corner case
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TOY_OPCODE_DECLARE,
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TOY_OPCODE_ASSIGN,
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TOY_OPCODE_ACCESS,
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//arithmetic instructions
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TOY_OPCODE_ADD,
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TOY_OPCODE_SUBTRACT,
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TOY_OPCODE_MULTIPLY,
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TOY_OPCODE_DIVIDE,
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TOY_OPCODE_MODULO,
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//comparison instructions
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TOY_OPCODE_COMPARE_EQUAL,
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// TOY_OPCODE_COMPARE_NOT,
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TOY_OPCODE_COMPARE_LESS,
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TOY_OPCODE_COMPARE_LESS_EQUAL,
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TOY_OPCODE_COMPARE_GREATER,
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TOY_OPCODE_COMPARE_GREATER_EQUAL,
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//logical instructions
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TOY_OPCODE_AND,
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TOY_OPCODE_OR,
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TOY_OPCODE_TRUTHY,
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TOY_OPCODE_NEGATE,
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//control instructions
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TOY_OPCODE_RETURN,
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//various action instructions
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TOY_OPCODE_PRINT,
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//TODO: clear the program stack
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//meta instructions
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TOY_OPCODE_PASS,
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TOY_OPCODE_ERROR,
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TOY_OPCODE_EOF = 255,
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} Toy_OpcodeType;
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