Files
Toy/source/toy_opcodes.h
Kayne Ruse 14653a303f Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused
'_padding' member of 'Toy_String' with 'cachedHash', which is set to
zero on string allocation.

The hash of a string isn't generated and stored until it's actually
needed, as the rope pattern means not every string needs a hash -
hopefully this will save unnecessarily wasted time.

When a hash of a string is needed, the hashing function first checks to
see if that string already has one, and if so, returns it. Again, less
time wasted.

When generating a new string hash, the hashing function takes the
string's type into account, as node-based strings first need their
contents assembled into a simple char buffer.

Other changes include:

* Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*'
* Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL'
* Added a missing '#pragma once' to 'toy_print.h'
2024-10-07 17:35:31 +11:00

46 lines
865 B
C

#pragma once
typedef enum Toy_OpcodeType {
//variable instructions
TOY_OPCODE_READ,
TOY_OPCODE_LOAD,
TOY_OPCODE_LOAD_LONG, //corner case
TOY_OPCODE_DECLARE,
TOY_OPCODE_ASSIGN,
TOY_OPCODE_ACCESS,
//arithmetic instructions
TOY_OPCODE_ADD,
TOY_OPCODE_SUBTRACT,
TOY_OPCODE_MULTIPLY,
TOY_OPCODE_DIVIDE,
TOY_OPCODE_MODULO,
//comparison instructions
TOY_OPCODE_COMPARE_EQUAL,
// TOY_OPCODE_COMPARE_NOT,
TOY_OPCODE_COMPARE_LESS,
TOY_OPCODE_COMPARE_LESS_EQUAL,
TOY_OPCODE_COMPARE_GREATER,
TOY_OPCODE_COMPARE_GREATER_EQUAL,
//logical instructions
TOY_OPCODE_AND,
TOY_OPCODE_OR,
TOY_OPCODE_TRUTHY,
TOY_OPCODE_NEGATE,
//control instructions
TOY_OPCODE_RETURN,
//various action instructions
TOY_OPCODE_PRINT,
//TODO: clear the program stack
//meta instructions
TOY_OPCODE_PASS,
TOY_OPCODE_ERROR,
TOY_OPCODE_EOF = 255,
} Toy_OpcodeType;