Files
Toy/source/toy_ast.h
Kayne Ruse 14653a303f Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused
'_padding' member of 'Toy_String' with 'cachedHash', which is set to
zero on string allocation.

The hash of a string isn't generated and stored until it's actually
needed, as the rope pattern means not every string needs a hash -
hopefully this will save unnecessarily wasted time.

When a hash of a string is needed, the hashing function first checks to
see if that string already has one, and if so, returns it. Again, less
time wasted.

When generating a new string hash, the hashing function takes the
string's type into account, as node-based strings first need their
contents assembled into a simple char buffer.

Other changes include:

* Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*'
* Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL'
* Added a missing '#pragma once' to 'toy_print.h'
2024-10-07 17:35:31 +11:00

135 lines
3.4 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_bucket.h"
#include "toy_value.h"
//each major type
typedef enum Toy_AstType {
TOY_AST_BLOCK,
TOY_AST_VALUE,
TOY_AST_UNARY,
TOY_AST_BINARY,
TOY_AST_GROUP,
TOY_AST_PRINT,
TOY_AST_PASS,
TOY_AST_ERROR,
TOY_AST_END,
} Toy_AstType;
//flags are handled differently by different types
typedef enum Toy_AstFlag {
TOY_AST_FLAG_NONE,
//binary flags
TOY_AST_FLAG_ADD,
TOY_AST_FLAG_SUBTRACT,
TOY_AST_FLAG_MULTIPLY,
TOY_AST_FLAG_DIVIDE,
TOY_AST_FLAG_MODULO,
TOY_AST_FLAG_ASSIGN, //TODO: implement the declare statement
TOY_AST_FLAG_ADD_ASSIGN,
TOY_AST_FLAG_SUBTRACT_ASSIGN,
TOY_AST_FLAG_MULTIPLY_ASSIGN,
TOY_AST_FLAG_DIVIDE_ASSIGN,
TOY_AST_FLAG_MODULO_ASSIGN,
TOY_AST_FLAG_COMPARE_EQUAL,
TOY_AST_FLAG_COMPARE_NOT,
TOY_AST_FLAG_COMPARE_LESS,
TOY_AST_FLAG_COMPARE_LESS_EQUAL,
TOY_AST_FLAG_COMPARE_GREATER,
TOY_AST_FLAG_COMPARE_GREATER_EQUAL,
TOY_AST_FLAG_AND,
TOY_AST_FLAG_OR,
//unary flags
TOY_AST_FLAG_NEGATE,
TOY_AST_FLAG_INCREMENT,
TOY_AST_FLAG_DECREMENT,
// TOY_AST_FLAG_TERNARY,
} Toy_AstFlag;
//the root AST type
typedef union Toy_Ast Toy_Ast;
typedef struct Toy_AstBlock {
Toy_AstType type;
Toy_Ast* child; //begin encoding the line
Toy_Ast* next; //'next' is either an AstBlock or null
Toy_Ast* tail; //'tail' - either points to the tail of the current list, or null; only used by the head of a list as an optimisation
} Toy_AstBlock;
typedef struct Toy_AstValue {
Toy_AstType type;
Toy_Value value;
} Toy_AstValue;
typedef struct Toy_AstUnary {
Toy_AstType type;
Toy_AstFlag flag;
Toy_Ast* child;
} Toy_AstUnary;
typedef struct Toy_AstBinary {
Toy_AstType type;
Toy_AstFlag flag;
Toy_Ast* left;
Toy_Ast* right;
} Toy_AstBinary;
typedef struct Toy_AstGroup {
Toy_AstType type;
Toy_Ast* child;
} Toy_AstGroup;
typedef struct Toy_AstPrint {
Toy_AstType type;
Toy_Ast* child;
} Toy_AstPrint;
typedef struct Toy_AstPass {
Toy_AstType type;
} Toy_AstPass;
typedef struct Toy_AstError {
Toy_AstType type;
//TODO: more data regarding the error
} Toy_AstError;
typedef struct Toy_AstEnd {
Toy_AstType type;
} Toy_AstEnd;
union Toy_Ast { //32 | 64 BITNESS
Toy_AstType type; //4 | 4
Toy_AstBlock block; //16 | 32
Toy_AstValue value; //12 | 12
Toy_AstUnary unary; //12 | 16
Toy_AstBinary binary; //16 | 24
Toy_AstGroup group; //8 | 16
Toy_AstPrint print; //8 | 16
Toy_AstPass pass; //4 | 4
Toy_AstError error; //4 | 4
Toy_AstEnd end; //4 | 4
}; //16 | 32
void Toy_private_initAstBlock(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
void Toy_private_appendAstBlock(Toy_Bucket** bucketHandle, Toy_Ast* block, Toy_Ast* child);
void Toy_private_emitAstValue(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_Value value);
void Toy_private_emitAstUnary(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_AstFlag flag);
void Toy_private_emitAstBinary(Toy_Bucket** bucketHandle, Toy_Ast** astHandle,Toy_AstFlag flag, Toy_Ast* right);
void Toy_private_emitAstGroup(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
void Toy_private_emitAstPrint(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
void Toy_private_emitAstPass(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
void Toy_private_emitAstError(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
void Toy_private_emitAstEnd(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);