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https://github.com/krgamestudios/Toy.git
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61 lines
1.4 KiB
C
61 lines
1.4 KiB
C
#include "toy_table.h"
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#include <stdio.h>
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//utils
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unsigned int hashUInt(unsigned int x) {
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = (x >> 16) ^ x;
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return x;
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}
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void stress_inserts(unsigned int seed, unsigned int iterations, unsigned int limit) {
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//randomly generate a series of key-value pairs (from a seed) and insert them
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{
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//setup
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Toy_Table* table = Toy_allocateTable();
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for (unsigned int i = 0; i < iterations; i++) {
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//next seed
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seed = hashUInt(seed);
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//don't exceed a certain number of entries
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unsigned int masked = seed & (limit-1); //lol
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//actual values don't matter, as long as they can be recreated
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Toy_Value key = TOY_VALUE_FROM_INTEGER(masked);
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Toy_Value value = TOY_VALUE_FROM_INTEGER(masked);
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Toy_insertTable(&table, key, value);
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}
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//cleanup
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Toy_freeTable(table);
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}
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}
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int main(int argc, char* argv[]) {
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if (argc != 3) {
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printf("Usage: %s iterations limit\n", argv[0]);
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return 0;
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}
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unsigned int iterations = 0;
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unsigned int limit = 0;
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sscanf(argv[1], "%u", &iterations);
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sscanf(argv[2], "%u", &limit);
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//limit to 16mb
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if (limit * sizeof(Toy_TableEntry) > (1024 * 1024 * 16)) {
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printf("Error: limit must be below %u for safety reasons\n", (1024 * 1024 * 16)/sizeof(Toy_TableEntry));
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return 0;
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}
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//run the stress test
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stress_inserts(42, iterations, limit);
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return 0;
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}
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