Files
Toy/source/toy_compiler.h

22 lines
649 B
C

#pragma once
#include "toy_common.h"
#include "opcodes.h"
#include "ast_node.h"
#include "literal_array.h"
//the compiler takes the nodes, and turns them into sequential chunks of bytecode, saving literals to an external array
typedef struct Compiler {
LiteralArray literalCache;
unsigned char* bytecode;
int capacity;
int count;
} Compiler;
TOY_API void initCompiler(Compiler* compiler);
TOY_API void writeCompiler(Compiler* compiler, ASTNode* node);
TOY_API void freeCompiler(Compiler* compiler);
//embed the header, data section, code section, function section, etc.
TOY_API unsigned char* collateCompiler(Compiler* compiler, int* size);