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Toy/source/node.h
2022-08-06 05:59:29 +01:00

48 lines
846 B
C

#pragma once
#include "literal.h"
#include "opcodes.h"
//nodes are the intermediaries between parsers and compilers
typedef union _node Node;
typedef enum NodeType {
NODE_ERROR,
NODE_LITERAL, //a simple value
NODE_UNARY, //one child
NODE_BINARY, //two children, left and right
// NODE_GROUPING,
} NodeType;
typedef struct NodeLiteral {
NodeType type;
Literal literal;
} NodeLiteral;
typedef struct NodeUnary {
NodeType type;
Opcode opcode;
Node* child;
} NodeUnary;
typedef struct NodeBinary {
NodeType type;
Opcode opcode;
Node* left;
Node* right;
} NodeBinary;
union _node {
NodeType type;
NodeLiteral atomic;
NodeUnary unary;
NodeBinary binary;
};
void freeNode(Node* node);
void emitNodeLiteral(Node** nodeHandle, Literal literal);
void emitNodeUnary(Node** nodeHandle, Opcode opcode);
void printNode(Node* node);