#include "toy_array.h" #include "toy_console_colors.h" #include int test_array() { //test allocation and free { Toy_Array* array = TOY_ARRAY_ALLOCATE(); TOY_ARRAY_FREE(array); } //test initial data { Toy_Array* array = TOY_ARRAY_ALLOCATE(); //check you can access the memory array->data[1] = TOY_VALUE_FROM_INTEGER(42); TOY_ARRAY_FREE(array); } //test multiple arrays (no overlaps or conflicts) { Toy_Array* array1 = TOY_ARRAY_ALLOCATE(); Toy_Array* array2 = TOY_ARRAY_ALLOCATE(); array1->data[1] = TOY_VALUE_FROM_INTEGER(42); array2->data[1] = TOY_VALUE_FROM_INTEGER(42); TOY_ARRAY_FREE(array1); TOY_ARRAY_FREE(array2); } return 0; } int main() { //run each test set, returning the total errors given int total = 0, res = 0; { res = test_array(); total += res; if (res == 0) { printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET); } } return total; }