#include "toy_bucket.h" #include "toy_console_colors.h" #include #include #include //buckets of fun Toy_Bucket* Toy_allocateBucket(unsigned int capacity) { assert(capacity != 0 && "Cannot allocate a 'Toy_Bucket' with zero capacity"); Toy_Bucket* bucket = malloc(sizeof(Toy_Bucket) + capacity); if (bucket == NULL) { fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a 'Toy_Bucket' of %d capacity\n" TOY_CC_RESET, (int)capacity); exit(1); } //initialize the bucket bucket->next = NULL; bucket->capacity = capacity; bucket->count = 0; return bucket; } unsigned char* Toy_partitionBucket(Toy_Bucket** bucketHandle, unsigned int amount) { //the endpoint must be aligned to the word size, otherwise you'll get a bus error from moving pointers amount = (amount + 3) & ~3; assert((*bucketHandle) != NULL && "Expected a 'Toy_Bucket', received NULL"); assert((*bucketHandle)->capacity >= amount && "ERROR: Failed to partition a 'Toy_Bucket', requested amount is too high"); //if you're out of space in this bucket, allocate another one if ((*bucketHandle)->capacity < (*bucketHandle)->count + amount) { Toy_Bucket* tmp = Toy_allocateBucket((*bucketHandle)->capacity); tmp->next = (*bucketHandle); //it's buckets all the way down (*bucketHandle) = tmp; } //track the new count, and return the specified memory space (*bucketHandle)->count += amount; return ((*bucketHandle)->data + (*bucketHandle)->count - amount); } void Toy_freeBucket(Toy_Bucket** bucketHandle) { Toy_Bucket* iter = (*bucketHandle); while (iter != NULL) { //run down the chain Toy_Bucket* last = iter; iter = iter->next; //clear the previous bucket from memory free(last); } //for safety (*bucketHandle) = NULL; }