[![Running Comprehensive Tests](https://github.com/Ratstail91/Toy/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/Ratstail91/Toy/actions/workflows/c-cpp.yml) # Preamble The Toy programming language is a procedural bytecode-intermediate interpreted language. It isn't intended to operate on its own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well. The host will provide all of the extensions needed on a case-by-case basis. Script files have the `.toy` file extension, while binary files have the `.tb` file extension. ``` fn makeCounter() { //declare a function like this var total: int = 0; //declare a variable with a type like this fn counter(): int { //declare a return type like this return ++total; } return counter; //closures are explicitly supported } var tally = makeCounter(); print tally(); //1 print tally(); //2 print tally(); //3 ``` # Nifty Features * Simple C-like syntax * Bytecode intermediate compilation * Optional, but robust type system (including `opaque` for arbitrary data) * Functions and types are first-class citizens * Import external libraries * Fancy slice notation for strings, arrays and dictionaries * Can re-direct output, error and assertion failure messages * Open source under the zlib license # Getting Started * [Quick Start Guide](quick-start-guide) * [Types](types) * [About Library](about-library) * [Standard Library](standard-library) * [Runner Library](runner-library) * [Game Engine](game-engine) # Deep Dive * [Embedding Toy](embedding-toy) * [Using Toy](using-toy) * [Compiling Toy](compiling-toy) * [Developing Toy](developing-toy) * [Testing Toy](testing-toy) * [Roadmap](roadmap)