#include "toy_common.h" #include "toy_memory.h" //rope pattern typedef struct Toy_String { //32 | 64 BITNESS enum Toy_StringType { TOY_STRING_NODE, TOY_STRING_LEAF, } type; //4 | 4 int length; //4 | 4 int refCount; //4 | 4 int _padding; //4 | 4 union { struct { struct Toy_String* left; //4 | 8 struct Toy_String* right; //4 | 8 } node; //8 | 16 struct { int _dummy; //4 | 4 char data[]; //- | - } leaf; //4 | 4 } as; //8 | 16 } Toy_String; //24 | 32 TOY_API Toy_String* Toy_createString(Toy_Bucket** bucket, const char* cstring); TOY_API Toy_String* Toy_createStringLength(Toy_Bucket** bucket, const char* cstring, int length); TOY_API Toy_String* Toy_copyString(Toy_Bucket** bucket, Toy_String* str); TOY_API Toy_String* Toy_deepCopyString(Toy_Bucket** bucket, Toy_String* str); TOY_API Toy_String* Toy_concatString(Toy_Bucket** bucket, Toy_String* left, Toy_String* right); TOY_API void Toy_freeString(Toy_String* str); TOY_API int Toy_getStringLength(Toy_String* str); TOY_API int Toy_getStringRefCount(Toy_String* str); TOY_API char* Toy_getStringRawBuffer(Toy_String* str); //allocates the buffer on the heap, needs to be freed //TODO: compare