#pragma once #include "toy_common.h" #include "toy_stack.h" #include "toy_bucket.h" typedef struct Toy_VM { //hold the raw bytecode unsigned char* bc; //raw instructions to be executed unsigned char* routine; unsigned int routineSize; unsigned int paramSize; unsigned int jumpsSize; unsigned int dataSize; unsigned int subsSize; unsigned int paramAddr; unsigned int codeAddr; unsigned int jumpsAddr; unsigned int dataAddr; unsigned int subsAddr; unsigned int routineCounter; //stack - immediate-level values only Toy_Stack* stack; //heap - block-level key/value pairs //TODO: needs string util for identifiers //easy access to memory Toy_Bucket* stringBucket; } Toy_VM; TOY_API void Toy_initVM(Toy_VM* vm); TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only TOY_API void Toy_runVM(Toy_VM* vm); TOY_API void Toy_freeVM(Toy_VM* vm); TOY_API void Toy_resetVM(Toy_VM* vm); //prepares for another run without deleting stack, scope and memory //TODO: inject extra data