#pragma once #include "toy_common.h" #define TOY_ALLOCATE(type, count) ((type*)Toy_reallocate(NULL, 0, sizeof(type) * (count))) #define TOY_FREE(type, pointer) Toy_reallocate(pointer, sizeof(type), 0) #define TOY_GROW_CAPACITY(capacity) ((capacity) < 8 ? 8 : (capacity) * 2) #define TOY_GROW_CAPACITY_FAST(capacity) ((capacity) < 32 ? 32 : (capacity) * 2) #define TOY_GROW_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count)) #define TOY_SHRINK_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count)) #define TOY_FREE_ARRAY(type, pointer, oldCount) Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), 0) //implementation details void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize); //assign the memory allocator typedef void* (*Toy_MemoryAllocatorFn)(void* pointer, size_t oldSize, size_t newSize); TOY_API void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn);