#pragma once #include "toy_common.h" //standard movable array for general use #define TOY_GROW_CAPACITY(capacity) \ ((capacity) < 8 ? 8 : (capacity) * 2) #define TOY_ALLOCATE(type, count) \ (type*)Toy_reallocate(NULL, 0, sizeof(type)*(count)) #define TOY_FREE(type, pointer) \ (type*)Toy_reallocate(pointer, sizeof(type), 0) #define TOY_GROW_ARRAY(type, pointer, oldSize, newSize) \ (type*)Toy_reallocate(pointer, sizeof(type)*oldSize, sizeof(type)*newSize) #define TOY_SHRINK_ARRAY(type, pointer, oldCount, count) \ (type*)Toy_reallocate((type*)pointer, sizeof(type)*(oldCount), sizeof(type)*(count)) #define TOY_FREE_ARRAY(type, pointer, oldSize) \ (type*)Toy_reallocate(pointer, sizeof(type)*oldSize, 0) TOY_API void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize); //immobile "bucket" memory structure for custom allocators #define TOY_BUCKET_INIT(type, bucket, count) \ Toy_initBucket(&(bucket), sizeof(type)*(count)) #define TOY_BUCKET_PART(type, bucket) \ (type*)Toy_partBucket(&(bucket), sizeof(type)) #define TOY_BUCKET_FREE(bucket) \ Toy_freeBucket(&(bucket)) typedef struct Toy_Bucket { struct Toy_Bucket* next; void* contents; size_t capacity; size_t count; } Toy_Bucket; TOY_API void Toy_initBucket(Toy_Bucket** bucketHandle, size_t capacity); TOY_API void* Toy_partBucket(Toy_Bucket** bucketHandle, size_t space); TOY_API void Toy_freeBucket(Toy_Bucket** bucketHandle);