#pragma once #include "toy_common.h" #include "toy_value.h" //key-value entry, and probe sequence length - https://programming.guide/robin-hood-hashing.html typedef struct Toy_TableEntry { //32 | 64 BITNESS Toy_Value key; //8 | 8 Toy_Value value; //8 | 8 unsigned int psl; //4 | 4 } Toy_TableEntry; //20 | 20 //key-value table (contains = count + tombstones) typedef struct Toy_Table { //32 | 64 BITNESS unsigned int capacity; //4 | 4 unsigned int count; //4 | 4 unsigned int minPsl; //4 | 4 unsigned int maxPsl; //4 | 4 Toy_TableEntry data[]; //- | - } Toy_Table; //16 | 16 TOY_API Toy_Table* Toy_allocateTable(); TOY_API void Toy_freeTable(Toy_Table* table); TOY_API void Toy_insertTable(Toy_Table** tableHandle, Toy_Value key, Toy_Value value); TOY_API Toy_Value Toy_lookupTable(Toy_Table** tableHandle, Toy_Value key); TOY_API void Toy_removeTable(Toy_Table** tableHandle, Toy_Value key); //NOTE: exposed to skip unnecessary allocations within Toy_Scope TOY_API Toy_Table* Toy_private_adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapacity); //some useful sizes, could be swapped out as needed #ifndef TOY_TABLE_INITIAL_CAPACITY #define TOY_TABLE_INITIAL_CAPACITY 8 #endif //NOTE: The DOOM hack needs a power of 2 #ifndef TOY_TABLE_EXPANSION_RATE #define TOY_TABLE_EXPANSION_RATE 2 #endif //expand when the contents passes a certain percentage of the capacity #ifndef TOY_TABLE_EXPANSION_THRESHOLD #define TOY_TABLE_EXPANSION_THRESHOLD 0.8 #endif