#pragma once /*! # toy_memory.h This header defines all of the memory management utilities. Any and all heap-based memory management goes through these utilities. A default memory allocator function is used internally, but it can be overwritten for diagnostic and platform related purposes. !*/ #include "toy_common.h" /*! ## Defined Macros !*/ /*! ### TOY_GROW_CAPACITY(capacity) This macro calculates, in place, what size of memory should be allocated based on the previous size. !*/ #define TOY_GROW_CAPACITY(capacity) ((capacity) < 8 ? 8 : (capacity) * 2) /*! ### TOY_GROW_CAPACITY_FAST(capacity) This macro calculates, in place, what size of memory should be allocated based on the previous size. It grows faster than `TOY_GROW_CAPACITY`. !*/ #define TOY_GROW_CAPACITY_FAST(capacity) ((capacity) < 32 ? 32 : (capacity) * 2) /* ### TOY_ALLOCATE(type, count) This macro wraps `Toy_reallocate()`, which itself calls the allocator function. `type` is the type that will be allocated, and `count` is the number which will be needed (usually calculated with `TOY_GROW_CAPACITY`). This returns a pointer of `type`. */ #define TOY_ALLOCATE(type, count) ((type*)Toy_reallocate(NULL, 0, sizeof(type) * (count))) /*! ### TOY_FREE(type, pointer) This macro wraps `Toy_reallocate()`, which itself calls the allocator function. `type` is the type that will be freed, and `pointer` is to what is being freed. This should only be used when a single element has been allocated, as opposed to an array. !*/ #define TOY_FREE(type, pointer) Toy_reallocate(pointer, sizeof(type), 0) /*! ### TOY_FREE_ARRAY(type, pointer, oldCount) This macro wraps `Toy_reallocate()`, which itself calls the allocator function. `type` is the type that will be freed, `pointer` is a reference to what is being freed, and `oldCount` is the size of the array being freed. This should only be used when an array has been allocated, as opposed to a single element. !*/ #define TOY_FREE_ARRAY(type, pointer, oldCount) Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), 0) /*! ### TOY_GROW_ARRAY(type, pointer, oldCount, count) This macro wraps `Toy_reallocate()`, which itself calls the allocator function. `type` is the type that is being operated on, `pointer` is what is being resized, `oldCount` is the previous size of the array and `count` is the new size of the array (usually calculated with `TOY_GROW_CAPACITY`). This returns a pointer of `type`. !*/ #define TOY_GROW_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count)) /*! ### TOY_SHRINK_ARRAY(type, pointer, oldCount, count) This macro wraps `Toy_reallocate()`, which itself calls the allocator function. `type` is the type that is being operated on, `pointer` is what is being resized, `oldCount` is the previous size of the array and `count` is the new size of the array. This returns a pointer of `type`. !*/ #define TOY_SHRINK_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count)) /*! ## Defined Interfaces !*/ /*! ### typedef void* (*Toy_MemoryAllocatorFn)(void* pointer, size_t oldSize, size_t newSize) This function interface is used for defining any memory allocator functions. Any and all memory allocator functions should: * Take a `pointer` to a previously allocated block of memory, or `NULL` * Take the `oldSize`, which is the previous size of the `pointer` allocated, in bytes (`oldSize` can be 0) * Take the `newSize`, which is the new size of the buffer to be allocaated, in bytes (`newSize` can be 0) * Return the newly allocated buffer, or `NULL` if `newSize` is zero * Return `NULL` on error !*/ typedef void* (*Toy_MemoryAllocatorFn)(void* pointer, size_t oldSize, size_t newSize); /*! ## Defined Functions !*/ /*! ### TOY_API void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize) This function shouldn't be called directly. Instead, use one of the given macros. This function wraps a call to the internal assigned memory allocator. !*/ TOY_API void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize); /*! ### void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn) This function sets the memory allocator, replacing the default memory allocator. This function also overwrites any given refstring and reffunction memory allocators, see [toy_refstring.h](toy_refstring_h.md). !*/ TOY_API void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn);