The Toy programming language is a procedural bytecode-intermediate interpreted language. It isn't intended to operate on it's own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well. The host will provide all of the extensions needed on a case-by-case basis. Script files have the `.toy` file extension, while binary files have the `.tb` file extension. # Nifty Features * Simple C-like syntax * Bytecode intermediate compilation * `import` and `export` variables from the host program * Optional, but robust type system * functions and types are first-class citizens * Fancy slice notation for strings, arrays and dictionaries # Getting Started * [Quick Start Guide](quick-start-guide) * [Tutorials](tutorials) * [Types](types) * [Functions](functions) * [Developing With Toy](developing-with-toy)