# toy_memory.h This header defines all of the memory management utilities. Any and all heap-based memory management goes through these utilities. A default memory allocator function is used internally, but it can be overwritten for diagnostic and platform related purposes. ## Defined Macros ### TOY_GROW_CAPACITY(capacity) This macro calculates, in place, what size of memory should be allocated based on the previous size. ### TOY_GROW_CAPACITY_FAST(capacity) This macro calculates, in place, what size of memory should be allocated based on the previous size. It grows faster than `TOY_GROW_CAPACITY`. ### TOY_ALLOCATE(type, count) This macro wraps `Toy_reallocate`, which itself calls the allocator function. `type` is the type that will be allocated, and `count` is the number which will be needed (usually calculated with `TOY_GROW_CAPACITY`). This returns a pointer of `type`. ### TOY_FREE(type, pointer) This macro wraps `Toy_reallocate`, which itself calls the allocator function. `type` is the type that will be freed, and `pointer` is to what is being freed. This should only be used when a single element has been allocated, as opposed to an array. ### TOY_FREE_ARRAY(type, pointer, oldCount) This macro wraps `Toy_reallocate`, which itself calls the allocator function. `type` is the type that will be freed, `pointer` is a reference to what is being freed, and `oldCount` is the size of the array being freed. This should only be used when an array has been allocated, as opposed to a single element. ### TOY_GROW_ARRAY(type, pointer, oldCount, count) This macro wraps `Toy_reallocate`, which itself calls the allocator function. `type` is the type that is being operated on, `pointer` is what is being resized, `oldCount` is the previous size of the array and `count` is the new size of the array (usually calculated with `TOY_GROW_CAPACITY`). This returns a pointer of `type`. ### TOY_SHRINK_ARRAY(type, pointer, oldCount, count) This macro wraps `Toy_reallocate`, which itself calls the allocator function. `type` is the type that is being operated on, `pointer` is what is being resized, `oldCount` is the previous size of the array and `count` is the new size of the array. This returns a pointer of `type`. ## Defined Interfaces ### typedef void* (*Toy_MemoryAllocatorFn)(void* pointer, size_t oldSize, size_t newSize) This function interface is used for defining any memory allocator functions. Any and all memory allocator functions should: * Take a `pointer` to a previously allocated block of memory, or `NULL` * Take the `oldSize`, which is the previous size of the `pointer` allocated, in bytes (`oldSize` can be 0) * Take the `newSize`, which is the new size of the buffer to be allocaated, in bytes (`newSize` can be 0) * Return the newly allocated buffer, or `NULL` if `newSize` is zero * Return `NULL` on error ## Defined Functions ### TOY_API void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize) This function shouldn't be called directly. Instead, use one of the given macros. This function wraps a call to the internal assigned memory allocator. ### void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn) This function sets the memory allocator, replacing the default memory allocator. This function also overwrites any given refstring memory allocator, see [toy_refstring.h](toy_refstring_h.md).