#include "toy_function.h" Toy_Function* Toy_createFunctionFromBytecode(Toy_Bucket** bucketHandle, unsigned char* bytecode) { Toy_Function* fn = (Toy_Function*)Toy_partitionBucket(bucketHandle, sizeof(Toy_Function)); fn->type = TOY_FUNCTION_CUSTOM; fn->bytecode.code = bytecode; return fn; }