#pragma once #include "toy_common.h" #include "toy_print.h" //forward declarations struct Toy_String; typedef enum Toy_ValueType { TOY_VALUE_NULL, TOY_VALUE_BOOLEAN, TOY_VALUE_INTEGER, TOY_VALUE_FLOAT, TOY_VALUE_STRING, TOY_VALUE_ARRAY, TOY_VALUE_TABLE, TOY_VALUE_FUNCTION, TOY_VALUE_OPAQUE, TOY_VALUE_TYPE, TOY_VALUE_ANY, TOY_VALUE_UNKNOWN, //The correct value is unknown, but will be determined later } Toy_ValueType; //8 bytes in size typedef struct Toy_Value { //32 | 64 BITNESS union { bool boolean; //1 | 1 int integer; //4 | 4 float number; //4 | 4 struct Toy_String* string; //4 | 8 //TODO: more types go here //TODO: consider 'stack' as a possible addition } as; //4 | 8 Toy_ValueType type; //4 | 4 } Toy_Value; //8 | 16 #define TOY_VALUE_IS_NULL(value) ((value).type == TOY_VALUE_NULL) #define TOY_VALUE_IS_BOOLEAN(value) ((value).type == TOY_VALUE_BOOLEAN) #define TOY_VALUE_IS_INTEGER(value) ((value).type == TOY_VALUE_INTEGER) #define TOY_VALUE_IS_FLOAT(value) ((value).type == TOY_VALUE_FLOAT) #define TOY_VALUE_IS_STRING(value) ((value).type == TOY_VALUE_STRING) #define TOY_VALUE_IS_ARRAY(value) ((value).type == TOY_VALUE_ARRAY) #define TOY_VALUE_IS_TABLE(value) ((value).type == TOY_VALUE_TABLE) #define TOY_VALUE_IS_FUNCTION(value) ((value).type == TOY_VALUE_FUNCTION) #define TOY_VALUE_IS_OPAQUE(value) ((value).type == TOY_VALUE_OPAQUE) #define TOY_VALUE_AS_BOOLEAN(value) ((value).as.boolean) #define TOY_VALUE_AS_INTEGER(value) ((value).as.integer) #define TOY_VALUE_AS_FLOAT(value) ((value).as.number) #define TOY_VALUE_AS_STRING(value) ((value).as.string) //TODO: more #define TOY_VALUE_FROM_NULL() ((Toy_Value){{ .integer = 0 }, TOY_VALUE_NULL}) #define TOY_VALUE_FROM_BOOLEAN(value) ((Toy_Value){{ .boolean = value }, TOY_VALUE_BOOLEAN}) #define TOY_VALUE_FROM_INTEGER(value) ((Toy_Value){{ .integer = value }, TOY_VALUE_INTEGER}) #define TOY_VALUE_FROM_FLOAT(value) ((Toy_Value){{ .number = value }, TOY_VALUE_FLOAT}) #define TOY_VALUE_FROM_STRING(value) ((Toy_Value){{ .string = value }, TOY_VALUE_STRING}) //TODO: more //utilities TOY_API unsigned int Toy_hashValue(Toy_Value value); TOY_API Toy_Value Toy_copyValue(Toy_Value value); TOY_API void Toy_freeValue(Toy_Value value); TOY_API bool Toy_checkValueIsTruthy(Toy_Value value); TOY_API bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right); TOY_API bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right); TOY_API int Toy_compareValues(Toy_Value left, Toy_Value right); //convert the value to a string, then forward it to a callback TOY_API void Toy_stringifyValue(Toy_Value value, Toy_callbackType callback);