#include "toy_chunk.h" #include "toy_memory.h" void Toy_initChunk(Toy_Chunk* chunk) { chunk->count = 0; chunk->capacity = 0; chunk->code = NULL; } void Toy_pushChunk(Toy_Chunk* chunk, uint8_t byte) { if (chunk->count +1 > chunk->capacity) { int oldCapacity = chunk->capacity; chunk->capacity = TOY_GROW_CAPACITY(oldCapacity); chunk->code = TOY_GROW_ARRAY(uint8_t, chunk->code, oldCapacity, chunk->capacity); } chunk->code[chunk->count++] = byte; } void Toy_freeChunk(Toy_Chunk* chunk) { TOY_FREE_ARRAY(uint8_t, chunk->code, chunk->capacity); Toy_initChunk(chunk); }