#pragma once #include "toy_common.h" typedef struct Toy_Chunk { int count; int capacity; uint8_t* code; } Toy_Chunk; TOY_API void Toy_initChunk(Toy_Chunk* chunk); TOY_API void Toy_pushChunk(Toy_Chunk* chunk, uint8_t byte); TOY_API void Toy_freeChunk(Toy_Chunk* chunk);