Commit Graph

512 Commits

Author SHA1 Message Date
Kayne Ruse
d2341ae227 Bumped version number 2023-07-21 03:08:06 +10:00
Kayne Ruse
3782f2aaaa Comment tweak 2023-07-21 02:59:07 +10:00
Kayne Ruse
b636ab9e31 Added a new issue template 2023-07-21 02:41:45 +10:00
Kayne Ruse
cdfe17ad53 Added mecha-style comment docs to a bunch of headers 2023-07-20 19:44:40 +10:00
Kayne Ruse
3d7d1179c9 Added mecha tool 2023-07-19 18:09:18 +10:00
Kayne Ruse
c3c46b4fc6 Refactored parseIdentiferToValue(), removed unneeded safties v1.1.6 2023-07-15 00:34:15 +10:00
Kayne Ruse
0e41b00ef4 Fixed a post-fix increment issue, highlighted in the game engine 2023-06-20 13:54:21 +10:00
Kayne Ruse
f6ec6a8c73 The any type is now recognized as a type properly v1.1.5 2023-06-19 23:16:46 +10:00
Kayne Ruse
2157b2f540 Fixed an obscure compiler bug involving assignments and indexing, read more
TOY_OP_INDEX_ASSIGN_INTERMEDIATE was being used when it shouldn't have.

Now the check runs down the whole binary->right branch to ensure the given
node doesn't exist in that tree.
2023-06-15 12:29:25 +10:00
Kayne Ruse
1481216e69 Fixed chained functions, resolved #52 2023-06-14 17:41:30 +10:00
Kayne Ruse
f25f389b4e Removed a macro that potentially broke the build
Gonna have to live with repl code in the lib for now.
2023-06-14 16:53:48 +10:00
Kayne Ruse
deff784df8 Removed a speed test script 2023-06-14 16:40:01 +10:00
Kayne Ruse
54e82846c3 Massive dict copying optimisation, read more
I simply pre-allocated the new dict to the right size. This skips
internal copying logic which was repeated on every expansion. This
Should increase scope copying as well.

I applied the same logic to arrays, but the increase in speed was tiny.
2023-06-13 14:49:46 +10:00
Kayne Ruse
67fce427eb Added an initial sorted test to the sort() function 2023-06-13 08:17:42 +10:00
Kayne Ruse
8a2cb61435 Made quicksort on mostly-sorted arrays more efficient 2023-06-13 07:28:54 +10:00
Ratstail91
50d03e28fc Fixed MSVC compilation 2023-06-12 00:05:24 +10:00
Kayne Ruse
763581c73b Added header-only parsing to the repl, read more
Also:

* Ensured TOY_VERSION_BUILD is consistent throughout the whole build
* Updated README.md
2023-06-07 23:55:30 +10:00
Kayne Ruse
cdb2613e5d Disallowed fn decl in for loop pre clause 2023-06-07 19:20:50 +10:00
Kayne Ruse
733df87c08 Added dist target, lowered recursion depth limit v1.1.4 2023-06-07 14:58:51 +10:00
Kayne Ruse
bfd506f497 Forgot memory allocator for reffunctions 2023-06-07 02:02:35 +10:00
Kayne Ruse
18b59c9e84 Bumped version number v1.1.3 2023-06-07 00:11:34 +10:00
Ratstail91
d3eb31d964 Added TOY_DISABLE_REPL option for compiling 2023-06-07 00:04:05 +10:00
Kayne Ruse
07f4a98b95 Replacing Toy_Literal function bytecode with Toy_RefFunction, addressing #77
This seems to have worked way too easily.
2023-06-06 23:35:59 +10:00
Kayne Ruse
0949fd6ff9 Dang 2023-06-06 21:46:42 +10:00
Kayne Ruse
03e5096f10 Moved test_sum into it's own directory under scripts/ 2023-06-06 21:14:05 +10:00
Kayne Ruse
bb81b8c474 Changed recursion limit to 10,000 (was 200) 2023-06-06 21:02:01 +10:00
Kayne Ruse
cf6db57787 Whitespace tweak 2023-03-25 01:43:51 +11:00
Kayne Ruse
17f0e4476b Caught a bug that the test cases failed to find v1.1.2 2023-03-17 21:58:13 +11:00
Kayne Ruse
1095e1a885 Added type casting a grouping bugfix, resolved #76 2023-03-17 20:57:47 +11:00
Kayne Ruse
2edfbbe3ef Found a compiler bug, thanks Aedan! 2023-03-17 14:01:16 +11:00
Ratstail91
4b83f1f0d6 Fixed a dumb typo 2023-03-15 06:39:19 +11:00
Kayne Ruse
e2fa1cf2e8 Moved lib_runner's drive system into the core of the lang 2023-03-15 06:12:35 +11:00
Kayne Ruse
a04d2c4816 Tweaked TOY_EXPORT omitting extra repl stuff 2023-03-15 04:56:26 +11:00
Kayne Ruse
f2f8aed23a Added short-circuiting support to && and || 2023-03-11 17:59:09 +11:00
Kayne Ruse
68ed52b347 Tweaked precedence of binary expressions 2023-03-11 17:47:43 +11:00
Kayne Ruse
88dac53ae0 Added toy.h, thanks for the suggestion GabrielGavrilov!
Resolved #72
2023-03-10 08:41:58 +11:00
Kayne Ruse
f84cdff883 Fixed order of operations v1.1.1 2023-03-07 06:49:17 +11:00
Ratstail91
f869c9425a Corrected an error message 2023-03-05 13:05:16 +11:00
Ratstail91
76ddd5703e Hack: just track the intermediate depth externally 2023-03-05 00:24:07 +11:00
Ratstail91
669808730e Minor tweak that shouldn't break anything 2023-03-04 22:57:41 +11:00
Ratstail91
e6d9809da5 Famous last words: I think I fixed it 2023-03-04 22:18:17 +11:00
Ratstail91
502032e514 Testing an obscure bugfix 2023-03-04 15:41:55 +11:00
Ratstail91
6e9d42f892 Merge branch 'dev' 2023-02-28 17:39:05 +11:00
Ratstail91
70ca27486e Bugfix a leak? 2023-02-28 17:37:43 +11:00
Ratstail91
12fa434e0f Experimenting with cleaning up loopy code 2023-02-28 17:29:37 +11:00
Ratstail91
efc1e764d2 Patched a casting error in round 2023-02-27 23:27:11 +11:00
Kayne Ruse
c5c0122243 BUGFIX: typeof keyword precedence was off 2023-02-27 21:47:38 +11:00
Kayne Ruse
348b7b8c24 Added some math utils to standard
* ceil
* floor
* max
* min
* round
2023-02-27 21:32:31 +11:00
Kayne Ruse
e243ad949a Removed a divide instruction (modulo) from the final output, thanks Wren! 2023-02-26 22:41:58 +11:00
Ratstail91
9b673f23ad Reduced C callstack size in Toy_Scope 2023-02-26 22:31:37 +11:00