Commit Graph

65 Commits

Author SHA1 Message Date
Kayne Ruse
d22b18ed17 Variable access is working 2024-10-26 10:35:47 +11:00
Kayne Ruse
3148a56ce0 Added simple assignment, read more
I was coding earlier this week, but my brain was so foggy I ended up not
knowing what I was doing. After a few days break, I've cleaned up the
mess, which took hours.

Changes:
* Variables can be assigned
* Added new value types as placeholders
* Added 'compare' and 'assign' to the AST
* Added duplicate opcode
* Added functions to copy and free values
* Max name length is 255 chars
* Compound assigns are squeezed into one word

To be completed:

* Tests for this commit's changes
* Compound assignments
* Variable access
2024-10-25 22:48:24 +11:00
Kayne Ruse
694e262ee2 Tweaked 4-byte alignment function
Fixed #140

Thanks @8051enthusiast
2024-10-14 02:07:24 +11:00
Kayne Ruse
80734563b9 Implemented and tested variable declaration
Assignment, etc. is still to come, as are types.
2024-10-13 15:02:42 +11:00
Kayne Ruse
8d1e4d647b Started working on Toy_Scope, incomplete
I only worked for a couple hours today.
2024-10-10 22:53:49 +11:00
Kayne Ruse
93f771dc8d Added interactive loop to the repl, read more
Other changes include:

* Added Toy_initVM(), to allow Toy_resetVM() to retain memory
* Added tests that reset and reuse the same VM
2024-10-08 14:59:24 +11:00
Kayne Ruse
4bcf8e84a9 String literals are being parsed, compiled and printed, read more
Strings, due to their potentially large size, are stored outside of a
routine's code section, in the data section. To access the correct
string, you must read the jump index, then the real address from the
jump table - and extra layer of indirection will result in more flexible
data down the road, I hope.

Other changes include:

* Added string concat operator ..
* Added TOY_STRING_MAX_LENGTH
* Strings can't be created or concatenated longer than the max length
* The parser will display a warning if the bucket is too small for a
  string at max length, but it will continue
* Added TOY_BUCKET_IDEAL to correspend with max string length
* The bucket now allocates an address that is 4-byte aligned
* Fixed missing entries in the parser rule table
* Corrected some failing TOY_BITNESS tests
2024-10-08 00:33:36 +11:00
Kayne Ruse
14653a303f Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused
'_padding' member of 'Toy_String' with 'cachedHash', which is set to
zero on string allocation.

The hash of a string isn't generated and stored until it's actually
needed, as the rope pattern means not every string needs a hash -
hopefully this will save unnecessarily wasted time.

When a hash of a string is needed, the hashing function first checks to
see if that string already has one, and if so, returns it. Again, less
time wasted.

When generating a new string hash, the hashing function takes the
string's type into account, as node-based strings first need their
contents assembled into a simple char buffer.

Other changes include:

* Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*'
* Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL'
* Added a missing '#pragma once' to 'toy_print.h'
2024-10-07 17:35:31 +11:00
Kayne Ruse
ff13b5cf38 Implemented print keyword and associated tests 2024-10-07 12:13:06 +11:00
Kayne Ruse
ad44eeac48 Removed bytecodeSize parameter 2024-10-05 19:44:46 +10:00
Kayne Ruse
ab1c9b941f Added negate opcode to equality opcode, in the second byte 2024-10-03 10:15:58 +10:00
Kayne Ruse
71c065a6c4 Changed size_t to unsigned int 2024-10-02 03:39:38 +10:00
Kayne Ruse
7b453bc35f Reworked generic structures, read more
The following structures are now more independant:

- Toy_Array
- Toy_Stack
- Toy_Bucket
- Toy_String

I reworked a lot of the memory allocation, so now there are more direct
calls to malloc() or realloc(), rather than relying on the macros from
toy_memory.h.

I've also split toy_memory into proper array and bucket files, because
it makes more sense this way, rather than having them both jammed into
one file. This means the eventual hashtable structure can also stand on
its own.

Toy_Array is a new wrapper around raw array pointers, and all of the
structures have their metadata embedded into their allocated memory now,
using variable length array members.

A lot of 'capacity' and 'count' variables were changed to 'size_t'
types, but this doesn't seem to be a problem anywhere.

If the workflow fails, then I'll leave it for tonight - I'm too tired,
and I don't want to overdo myself.
2024-10-01 20:38:06 +10:00
Kayne Ruse
c518960171 Toy_VM and Toy_Stack are working and tested, read more
At this point, only a minimal number of operations are working, and
after running any kind of source code, the 'result' is simply left on
the VM's stack. Still, it's awesome to see it reach this point.
2024-09-27 15:12:37 +10:00
Kayne Ruse
0504f4af8b Began writing Toy_VM, read more
Toy_VM and Toy_Stack are both considered WIP, and neither has any tests
yet.
2024-09-26 17:17:18 +10:00