Commit Graph

16 Commits

Author SHA1 Message Date
Kayne Ruse
03dce296cb Assignment target is now an AST node
This will make assigning to arbitrary targets easier.
2024-12-04 19:24:58 +11:00
Kayne Ruse
62ca7a1fb7 WIP: Implementing arrays into the script, read more
I had intended to solve the Advent of Code puzzles in Toy, but they
don't work without arrays. I wasn't able to enable arrays in time, so
I need to focus on doing things correctly.

The most immediate tasks are marked with 'URGENT', and a lot of tests
need writing.
2024-12-02 11:58:03 +11:00
Kayne Ruse
37fb3927a6 Implemented some tests, not finished yet
* parser compounds
* routine keyword assert
2024-11-23 10:45:19 +11:00
Kayne Ruse
b29a87840d EMERGENCY: Computer is dying, this is an incomplete commit, do not use 2024-11-22 15:48:44 +11:00
Kayne Ruse
be7e4ddd18 Reworked the tests, read more
I've brought the tests up to scratch, except for compounds im the
parser, because I'm too damn tired to do that over SSH. It looks like
collections are right-recursive, whixh was unintended but still works
just fine.

I've also added the '--verbose' flag to the repl to control the
debugging output.

Several obscure bugs have been fixed, and comments have been tweaked.

Mustfail tests are still needed, but that's a low priority. See #142.

Fixed #151
2024-11-12 22:04:07 +11:00
Kayne Ruse
3148a56ce0 Added simple assignment, read more
I was coding earlier this week, but my brain was so foggy I ended up not
knowing what I was doing. After a few days break, I've cleaned up the
mess, which took hours.

Changes:
* Variables can be assigned
* Added new value types as placeholders
* Added 'compare' and 'assign' to the AST
* Added duplicate opcode
* Added functions to copy and free values
* Max name length is 255 chars
* Compound assigns are squeezed into one word

To be completed:

* Tests for this commit's changes
* Compound assignments
* Variable access
2024-10-25 22:48:24 +11:00
Kayne Ruse
80734563b9 Implemented and tested variable declaration
Assignment, etc. is still to come, as are types.
2024-10-13 15:02:42 +11:00
Kayne Ruse
ca4073a5ae Removed a couple of small optimisations form the parser 2024-10-10 08:18:27 +11:00
Kayne Ruse
4bcf8e84a9 String literals are being parsed, compiled and printed, read more
Strings, due to their potentially large size, are stored outside of a
routine's code section, in the data section. To access the correct
string, you must read the jump index, then the real address from the
jump table - and extra layer of indirection will result in more flexible
data down the road, I hope.

Other changes include:

* Added string concat operator ..
* Added TOY_STRING_MAX_LENGTH
* Strings can't be created or concatenated longer than the max length
* The parser will display a warning if the bucket is too small for a
  string at max length, but it will continue
* Added TOY_BUCKET_IDEAL to correspend with max string length
* The bucket now allocates an address that is 4-byte aligned
* Fixed missing entries in the parser rule table
* Corrected some failing TOY_BITNESS tests
2024-10-08 00:33:36 +11:00
Kayne Ruse
d19a90f9bd Added CONTRIBUTING.md
Also renamed 'handles' throughout the project for consistency.

Some meta files also had their file extensions added.
2024-10-05 12:17:27 +10:00
Kayne Ruse
7b453bc35f Reworked generic structures, read more
The following structures are now more independant:

- Toy_Array
- Toy_Stack
- Toy_Bucket
- Toy_String

I reworked a lot of the memory allocation, so now there are more direct
calls to malloc() or realloc(), rather than relying on the macros from
toy_memory.h.

I've also split toy_memory into proper array and bucket files, because
it makes more sense this way, rather than having them both jammed into
one file. This means the eventual hashtable structure can also stand on
its own.

Toy_Array is a new wrapper around raw array pointers, and all of the
structures have their metadata embedded into their allocated memory now,
using variable length array members.

A lot of 'capacity' and 'count' variables were changed to 'size_t'
types, but this doesn't seem to be a problem anywhere.

If the workflow fails, then I'll leave it for tonight - I'm too tired,
and I don't want to overdo myself.
2024-10-01 20:38:06 +10:00
Kayne Ruse
8d6bdb88b4 Implemented and tested Toy_String, read more
Strings are needed for the handling of identifiers in the key/value
variable storage, so I've got them working first. I used the rope
pattern, which seems to be quite an interesting approach.

I'll add comparison checks later.

Adjusted how buckets are handled in all tests, could've been an issue
down the line.

Added the build instructions to README.md.
2024-09-30 15:22:00 +10:00
Kayne Ruse
78320e53bb Multiple bugfixes, read more
* expand() will only touch the memory once
* fixed missing if-else cascade at toy_routine.c:90
* unary negate will not optimise numbers unless the '-' character is immediately prior
* fixed broken test for unary negation of groups
2024-09-20 21:39:02 +10:00
Kayne Ruse
47ac1c5b30 Removed Toy_AstGroup generation, as it isn't needed 2024-09-14 12:09:02 +10:00
Kayne Ruse
898b8efc04 Implemented tests for Toy_Parser
The parser now correctly produces a workable AST. I think I'll skip
over the optimizer, and begin on the compiler next session. The
optimizer will act directly on the AST, but it isn't totally necessary.

Other tools can also operate on the AST, such as for debugging - I'll
have to ask what kinds are out there.
2024-09-13 18:08:52 +10:00
Kayne Ruse
b00a6838be Wrote Toy_Parser with minimal features, tests missing
It's too late at night, so I'm packing this up with only a dummy warning
message for the tests. I'll keep going tomorrow, hopefully.
2024-09-12 20:53:34 +10:00