Commit Graph

42 Commits

Author SHA1 Message Date
Kayne Ruse
cc4ff3f6d8 Fixed logical AND and OR operators, read more
The definition of '&&':
  Return the first falsy value, or the last value, skipping the evaluation of other operands.

The definition of '||':
  Return the first truthy value, or the last value, skipping the evaluation of other operands.

Toy now follows these definitions.

Fixed #154
2024-12-26 16:09:16 +11:00
Kayne Ruse
24cfe7f539 Fixed some error states and error messages, read more
By leaving 'null' on the stack, it won't cause stack underflows in a
bunch of erroneous situations. This will allow the repl (and other
situations) to continue if they want to.

I've also fixed some error messages in toy_table.c, which were formatted
badly.

Closes #162
2024-12-26 14:33:26 +11:00
Kayne Ruse
9cb138a7d6 Added tables to integration tests, tweaked a lot of comments 2024-12-25 11:04:18 +11:00
Kayne Ruse
9e2cbb1f59 Quick fix for some self-referential table bugs 2024-12-24 16:47:58 +11:00
Kayne Ruse
b092b8ce50 Added tables to the scripts, untested
This also has a lot of bugfixing.
2024-12-24 16:08:42 +11:00
Kayne Ruse
4faa0c0476 Fixed nested assignment bug 2024-12-24 11:58:51 +11:00
Kayne Ruse
04c799954c Tweaked standard bucket sizes, see #160
Hyacinth: It's pronounced "Bouquet"!
2024-12-17 22:25:33 +11:00
Kayne Ruse
a28053d4e9 Reworked Toy_String as a union, enabled -Wpedantic
Toy now fits into the C spec.

Fixed #158

Addendum: MacOS test caught an error:

error: a function declaration without a prototype is deprecated in all versions of C

That took 3 attempts to fix correctly.

Addendum: 'No new line at the end of file' are you shitting me?
2024-12-15 15:52:06 +11:00
Kayne Ruse
93fce94e9c Locales are hard, sorry!
Fixed #159
2024-12-14 12:57:53 +11:00
Kayne Ruse
fce71a6cda Tweaked CFLAGS, and fixed related errors 2024-12-12 16:18:41 +11:00
Kayne Ruse
5f4dfdccc5 Updated docs and comments 2024-12-11 17:07:49 +11:00
Kayne Ruse
61a105db2d Compound assignment for arrays is working, untested, read more
I added reference values in 62ca7a1fb7,
but forgot to mention it. I'm now using references to assign to the
internals of an array, no matter how many levels deep it is.
2024-12-07 15:35:06 +11:00
Kayne Ruse
62ca7a1fb7 WIP: Implementing arrays into the script, read more
I had intended to solve the Advent of Code puzzles in Toy, but they
don't work without arrays. I wasn't able to enable arrays in time, so
I need to focus on doing things correctly.

The most immediate tasks are marked with 'URGENT', and a lot of tests
need writing.
2024-12-02 11:58:03 +11:00
Kayne Ruse
58cecafb3b WIP: Adding arrays to value structure, tests incomplete 2024-11-29 12:17:54 +11:00
Kayne Ruse
0b559ecb74 Fixed the lines marked as 'URGENT' 2024-11-23 10:07:05 +11:00
Kayne Ruse
7d4ea4881f WIP: Fixed print bug, tests incomplete, read more
I was sidetracked by a strange display bug - turns out it was caused by
pointers - this commit fixes it.

The tests for if-then-else still aren't finished, but I'm knocking off
as it's past my time limit. I've marked 'TODO' and 'URGENT' using
comments, so finding the issues should be easy.
2024-11-22 18:21:47 +11:00
Kayne Ruse
34577ecfe1 WIP: if-then-else, incomplete 2024-11-19 17:14:39 +11:00
Kayne Ruse
7398898a61 Added valgrind to the CI, fixed tests
This exposed an issue with my dev environment, which I had to patch.

Fixed #153
2024-11-17 18:49:40 +11:00
Kayne Ruse
2f9489d5fd Fixed a 'malformed assignment' issue, read more
I've also added some support for compiler errors in general, but these
will get expanded on later.

I've also quickly added a valgrind option to the tests and found a few
leaks. I'll deal with these later.

Summary of changes:

* Clarified the lifetime of the bytecode in memory
* Erroneous routines exit without compiling
* Empty VMs don't run
* Added a check for malformed assignments
* Renamed "routine" to "module" within the VM
* VM no longer tries to free the bytecode - must be done manually
* Started experimenting with valgrind, not yet ready
2024-11-16 21:02:37 +11:00
Kayne Ruse
be7e4ddd18 Reworked the tests, read more
I've brought the tests up to scratch, except for compounds im the
parser, because I'm too damn tired to do that over SSH. It looks like
collections are right-recursive, whixh was unintended but still works
just fine.

I've also added the '--verbose' flag to the repl to control the
debugging output.

Several obscure bugs have been fixed, and comments have been tweaked.

Mustfail tests are still needed, but that's a low priority. See #142.

Fixed #151
2024-11-12 22:04:07 +11:00
Kayne Ruse
b74aa63c1c Added verbose debugging option to the REPL 2024-11-12 11:16:50 +11:00
Kayne Ruse
436bd3ffca Added silent cmd args
Fixed #145
2024-11-10 10:27:50 +11:00
Kayne Ruse
1608a13b43 Implemented assert keyword, read more
The assert keyword works, but I want to add a cmd option to suppress or
disable the errors.

The tests need some serious TLC. I know that, but I'm kicking it down
the road for now.
2024-11-09 17:41:29 +11:00
Kayne Ruse
1925d41940 Added indexing to strings, tests still needed 2024-11-09 13:10:54 +11:00
Kayne Ruse
7173f7770f Added types and constness
Fixed #144
2024-11-02 11:39:47 +11:00
Kayne Ruse
d19ca1bcee Reworked variable equality and comparisons
Fixed #146
2024-10-30 19:58:55 +11:00
Kayne Ruse
c5206daaea Implemented scopes 2024-10-27 13:44:09 +11:00
Kayne Ruse
d22b18ed17 Variable access is working 2024-10-26 10:35:47 +11:00
Kayne Ruse
3148a56ce0 Added simple assignment, read more
I was coding earlier this week, but my brain was so foggy I ended up not
knowing what I was doing. After a few days break, I've cleaned up the
mess, which took hours.

Changes:
* Variables can be assigned
* Added new value types as placeholders
* Added 'compare' and 'assign' to the AST
* Added duplicate opcode
* Added functions to copy and free values
* Max name length is 255 chars
* Compound assigns are squeezed into one word

To be completed:

* Tests for this commit's changes
* Compound assignments
* Variable access
2024-10-25 22:48:24 +11:00
Kayne Ruse
694e262ee2 Tweaked 4-byte alignment function
Fixed #140

Thanks @8051enthusiast
2024-10-14 02:07:24 +11:00
Kayne Ruse
80734563b9 Implemented and tested variable declaration
Assignment, etc. is still to come, as are types.
2024-10-13 15:02:42 +11:00
Kayne Ruse
8d1e4d647b Started working on Toy_Scope, incomplete
I only worked for a couple hours today.
2024-10-10 22:53:49 +11:00
Kayne Ruse
93f771dc8d Added interactive loop to the repl, read more
Other changes include:

* Added Toy_initVM(), to allow Toy_resetVM() to retain memory
* Added tests that reset and reuse the same VM
2024-10-08 14:59:24 +11:00
Kayne Ruse
4bcf8e84a9 String literals are being parsed, compiled and printed, read more
Strings, due to their potentially large size, are stored outside of a
routine's code section, in the data section. To access the correct
string, you must read the jump index, then the real address from the
jump table - and extra layer of indirection will result in more flexible
data down the road, I hope.

Other changes include:

* Added string concat operator ..
* Added TOY_STRING_MAX_LENGTH
* Strings can't be created or concatenated longer than the max length
* The parser will display a warning if the bucket is too small for a
  string at max length, but it will continue
* Added TOY_BUCKET_IDEAL to correspend with max string length
* The bucket now allocates an address that is 4-byte aligned
* Fixed missing entries in the parser rule table
* Corrected some failing TOY_BITNESS tests
2024-10-08 00:33:36 +11:00
Kayne Ruse
14653a303f Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused
'_padding' member of 'Toy_String' with 'cachedHash', which is set to
zero on string allocation.

The hash of a string isn't generated and stored until it's actually
needed, as the rope pattern means not every string needs a hash -
hopefully this will save unnecessarily wasted time.

When a hash of a string is needed, the hashing function first checks to
see if that string already has one, and if so, returns it. Again, less
time wasted.

When generating a new string hash, the hashing function takes the
string's type into account, as node-based strings first need their
contents assembled into a simple char buffer.

Other changes include:

* Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*'
* Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL'
* Added a missing '#pragma once' to 'toy_print.h'
2024-10-07 17:35:31 +11:00
Kayne Ruse
ff13b5cf38 Implemented print keyword and associated tests 2024-10-07 12:13:06 +11:00
Kayne Ruse
ad44eeac48 Removed bytecodeSize parameter 2024-10-05 19:44:46 +10:00
Kayne Ruse
ab1c9b941f Added negate opcode to equality opcode, in the second byte 2024-10-03 10:15:58 +10:00
Kayne Ruse
71c065a6c4 Changed size_t to unsigned int 2024-10-02 03:39:38 +10:00
Kayne Ruse
7b453bc35f Reworked generic structures, read more
The following structures are now more independant:

- Toy_Array
- Toy_Stack
- Toy_Bucket
- Toy_String

I reworked a lot of the memory allocation, so now there are more direct
calls to malloc() or realloc(), rather than relying on the macros from
toy_memory.h.

I've also split toy_memory into proper array and bucket files, because
it makes more sense this way, rather than having them both jammed into
one file. This means the eventual hashtable structure can also stand on
its own.

Toy_Array is a new wrapper around raw array pointers, and all of the
structures have their metadata embedded into their allocated memory now,
using variable length array members.

A lot of 'capacity' and 'count' variables were changed to 'size_t'
types, but this doesn't seem to be a problem anywhere.

If the workflow fails, then I'll leave it for tonight - I'm too tired,
and I don't want to overdo myself.
2024-10-01 20:38:06 +10:00
Kayne Ruse
c518960171 Toy_VM and Toy_Stack are working and tested, read more
At this point, only a minimal number of operations are working, and
after running any kind of source code, the 'result' is simply left on
the VM's stack. Still, it's awesome to see it reach this point.
2024-09-27 15:12:37 +10:00
Kayne Ruse
0504f4af8b Began writing Toy_VM, read more
Toy_VM and Toy_Stack are both considered WIP, and neither has any tests
yet.
2024-09-26 17:17:18 +10:00