mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Removed extra scope around for loop body blocks, resolved #107
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@@ -1,12 +1,3 @@
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import standard;
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var array = [42];
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var result = null;
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//problematic line
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result = max(0, array[0]);
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assert result == 42, "Indexing in argument list failed";
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print "All good";
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for (var i: int = 0; i < 10; i++) print i;
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@@ -64,7 +64,7 @@ The current patch version of Toy. This value is embedded into the bytecode.
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This value MUST fit into an unsigned char.
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!*/
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#define TOY_VERSION_PATCH 0
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#define TOY_VERSION_PATCH 1
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/*!
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### TOY_VERSION_BUILD
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@@ -841,12 +841,20 @@ static Toy_Opcode Toy_writeCompilerWithJumps(Toy_Compiler* compiler, Toy_ASTNode
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compiler->count += sizeof(unsigned short); //2 bytes
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//write the body
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bool closeScope = false;
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if (node->pathFor.thenPath->type != TOY_AST_NODE_BLOCK) {
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compiler->bytecode[compiler->count++] = TOY_OP_SCOPE_BEGIN; //1 byte
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closeScope = true;
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}
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override = Toy_writeCompilerWithJumps(compiler, node->pathFor.thenPath, &breakAddresses, &continueAddresses, jumpOffsets, rootNode);
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if (override != TOY_OP_EOF) {//compensate for indexing & dot notation being screwy
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compiler->bytecode[compiler->count++] = (unsigned char)override; //1 byte
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}
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if (closeScope) {
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compiler->bytecode[compiler->count++] = TOY_OP_SCOPE_END; //1 byte
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}
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//for-breaks actually jump to the bottom
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int jumpToIncrement = compiler->count;
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@@ -857,6 +865,9 @@ static Toy_Opcode Toy_writeCompilerWithJumps(Toy_Compiler* compiler, Toy_ASTNode
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compiler->bytecode[compiler->count++] = (unsigned char)override; //1 byte
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}
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//BUGFIX: clear the stack after each loop
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compiler->bytecode[compiler->count++] = TOY_OP_POP_STACK; //1 byte
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compiler->bytecode[compiler->count++] = TOY_OP_JUMP; //1 byte
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unsigned short tmpVal = jumpToStart + jumpOffsets;
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memcpy(compiler->bytecode + compiler->count, &tmpVal, sizeof(tmpVal));
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@@ -880,9 +891,6 @@ static Toy_Opcode Toy_writeCompilerWithJumps(Toy_Compiler* compiler, Toy_ASTNode
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memcpy(compiler->bytecode + point, &tmpVal, sizeof(tmpVal));
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}
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//clear the stack after use
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compiler->bytecode[compiler->count++] = TOY_OP_POP_STACK; //1 byte
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//cleanup
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Toy_freeLiteralArray(&breakAddresses);
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Toy_freeLiteralArray(&continueAddresses);
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@@ -7,8 +7,8 @@ LIBS+=
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ODIR = obj
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SRC = $(wildcard *.c)
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OBJ = $(addprefix $(ODIR)/,$(SRC:.c=.o))
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OUTNAME=
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OUT=disassembler
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OUTDIR=../../out
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OUT=$(OUTDIR)/disassembler
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all: $(OBJ)
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$(CC) $(CFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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