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Added CONTRIBUTING.md
Also renamed 'handles' throughout the project for consistency. Some meta files also had their file extensions added.
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@@ -110,14 +110,14 @@ union Toy_Ast { //32 | 64 BITNESS
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Toy_AstEnd end; //4 | 4
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}; //16 | 32
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void Toy_private_initAstBlock(Toy_Bucket** bucket, Toy_Ast** handle);
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void Toy_private_appendAstBlock(Toy_Bucket** bucket, Toy_Ast* block, Toy_Ast* child);
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void Toy_private_initAstBlock(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_appendAstBlock(Toy_Bucket** bucketHandle, Toy_Ast* block, Toy_Ast* child);
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void Toy_private_emitAstValue(Toy_Bucket** bucket, Toy_Ast** handle, Toy_Value value);
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void Toy_private_emitAstUnary(Toy_Bucket** bucket, Toy_Ast** handle, Toy_AstFlag flag);
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void Toy_private_emitAstBinary(Toy_Bucket** bucket, Toy_Ast** handle,Toy_AstFlag flag, Toy_Ast* right);
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void Toy_private_emitAstGroup(Toy_Bucket** bucket, Toy_Ast** handle);
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void Toy_private_emitAstValue(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_Value value);
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void Toy_private_emitAstUnary(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_AstFlag flag);
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void Toy_private_emitAstBinary(Toy_Bucket** bucketHandle, Toy_Ast** astHandle,Toy_AstFlag flag, Toy_Ast* right);
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void Toy_private_emitAstGroup(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstPass(Toy_Bucket** bucket, Toy_Ast** handle);
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void Toy_private_emitAstError(Toy_Bucket** bucket, Toy_Ast** handle);
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void Toy_private_emitAstEnd(Toy_Bucket** bucket, Toy_Ast** handle);
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void Toy_private_emitAstPass(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstError(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstEnd(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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