Added int to float coercions to function args and returns, when specified
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@@ -0,0 +1,8 @@
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//something was odd, so I broke this down for testing
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import math;
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fn shadowCastPoint(x: float, y: float, depth: int) {
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return sin(tan(x/y)) * depth;
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}
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print shadowCastPoint(1, 1, 10);
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