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Corrected usage of 'Toy_allocateTable'
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@@ -5,7 +5,7 @@
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#include <stdlib.h>
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Toy_Stack* Toy_allocateStack(void) {
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Toy_Stack* stack = malloc(TOY_STACK_INITIAL_CAPACITY * sizeof(Toy_Value) + sizeof(Toy_Stack));
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Toy_Stack* stack = malloc(TOY_STACK_INITIAL_CAPACITY * sizeof(Toy_Value) + sizeof(Toy_Stack)); //URGENT: Swap to a bucket (4 instances)
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if (stack == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a 'Toy_Stack' of %d capacity (%d space in memory)\n" TOY_CC_RESET, TOY_STACK_INITIAL_CAPACITY, (int)(TOY_STACK_INITIAL_CAPACITY * sizeof(Toy_Value) + sizeof(Toy_Stack)));
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