Corrected usage of 'Toy_allocateTable'

This commit is contained in:
2026-04-26 09:55:11 +10:00
parent 0c24a7609e
commit c9a34e2259
9 changed files with 37 additions and 39 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
#include <stdlib.h>
Toy_Stack* Toy_allocateStack(void) {
Toy_Stack* stack = malloc(TOY_STACK_INITIAL_CAPACITY * sizeof(Toy_Value) + sizeof(Toy_Stack));
Toy_Stack* stack = malloc(TOY_STACK_INITIAL_CAPACITY * sizeof(Toy_Value) + sizeof(Toy_Stack)); //URGENT: Swap to a bucket (4 instances)
if (stack == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a 'Toy_Stack' of %d capacity (%d space in memory)\n" TOY_CC_RESET, TOY_STACK_INITIAL_CAPACITY, (int)(TOY_STACK_INITIAL_CAPACITY * sizeof(Toy_Value) + sizeof(Toy_Stack)));