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Corrected usage of 'Toy_allocateTable'
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@@ -71,7 +71,7 @@ static void probeAndInsert(Toy_Scope* scope, Toy_String* key, Toy_Value value, T
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static Toy_ScopeEntry* adjustScopeEntries(Toy_Scope* scope, unsigned int newCapacity) {
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//allocate and zero a new Toy_ScopeEntry array in memory
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Toy_ScopeEntry* newEntries = malloc(newCapacity * sizeof(Toy_ScopeEntry)); //URGENT: could use a bucket instead?
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Toy_ScopeEntry* newEntries = malloc(newCapacity * sizeof(Toy_ScopeEntry)); //URGENT: Swap to a bucket
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if (newEntries == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate space for 'Toy_Scope' entries\n" TOY_CC_RESET);
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