Arrays now store Toy_Values as elements

Fixed #136
This commit is contained in:
2024-10-18 13:06:42 +11:00
parent 09e4cb7b03
commit c3ee92fcef
4 changed files with 24 additions and 33 deletions

View File

@@ -5,15 +5,19 @@
#include <stdlib.h>
Toy_Array* Toy_resizeArray(Toy_Array* paramArray, unsigned int capacity) {
//TODO: slip in a call to free the complex values here
if (capacity == 0) {
free(paramArray);
return NULL;
}
Toy_Array* array = realloc(paramArray, capacity + sizeof(Toy_Array));
unsigned int originalCapacity = paramArray == NULL ? 0 : paramArray->capacity;
Toy_Array* array = realloc(paramArray, capacity * sizeof(Toy_Value) + sizeof(Toy_Array));
if (array == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a 'Toy_Array' of %d capacity\n" TOY_CC_RESET, (int)capacity);
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to resize a 'Toy_Array' from %d to %d capacity\n" TOY_CC_RESET, (int)originalCapacity, (int)capacity);
exit(-1);
}

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@@ -1,25 +1,13 @@
#pragma once
#include "toy_common.h"
#include "toy_value.h"
//standard generic array
typedef struct Toy_Array { //32 | 64 BITNESS
unsigned int capacity; //4 | 4
unsigned int count; //4 | 4
char data[]; //- | -
Toy_Value data[]; //- | -
} Toy_Array; //8 | 8
TOY_API Toy_Array* Toy_resizeArray(Toy_Array* array, unsigned int capacity);
#define TOY_ALLOCATE_ARRAY(type, count) \
Toy_resizeArray(NULL, sizeof(type)*(count))
#define TOY_FREE_ARRAY(type, array) \
Toy_resizeArray(array, 0)
#define TOY_ADJUST_ARRAY(type, array, newCapacity) \
Toy_resizeArray(array, sizeof(type) * newCapacity)
#define TOY_DOUBLE_ARRAY_CAPACITY(type, array) \
Toy_resizeArray(array, sizeof(type) * array->capacity < 8 ? sizeof(type) * 8 : sizeof(type) * array->capacity * 2)

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@@ -1,7 +1,6 @@
#pragma once
#include "toy_common.h"
#include "toy_value.h"
//key-value entry, and probe sequence length - https://programming.guide/robin-hood-hashing.html

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@@ -3,33 +3,33 @@
#include <stdio.h>
int test_resizeArray() {
//test single pointer
int test_array() {
//test allocation and free
{
Toy_Array* array = TOY_ALLOCATE_ARRAY(int, 1);
TOY_FREE_ARRAY(int, array);
Toy_Array* array = Toy_resizeArray(NULL, 1);
array = Toy_resizeArray(array, 0);
}
//test single pointer array
//test initial data
{
Toy_Array* array = TOY_ALLOCATE_ARRAY(int, 10);
Toy_Array* array = Toy_resizeArray(NULL, 10);
//check you can access the memory
array->data[1] = 42;
array->data[1] = TOY_VALUE_FROM_INTEGER(42);
TOY_FREE_ARRAY(int, array);
Toy_resizeArray(array, 0);
}
//test multiple pointer arrays
//test multiple arrays (no overlaps or conflicts)
{
Toy_Array* array1 = TOY_ALLOCATE_ARRAY(int, 10);
Toy_Array* array2 = TOY_ALLOCATE_ARRAY(int, 10);
Toy_Array* array1 = Toy_resizeArray(NULL, 10);
Toy_Array* array2 = Toy_resizeArray(NULL, 10);
array1->data[1] = 42; //access the given memory
array2->data[1] = 42; //access the given memory
array1->data[1] = TOY_VALUE_FROM_INTEGER(42);
array2->data[1] = TOY_VALUE_FROM_INTEGER(42);
TOY_FREE_ARRAY(int, array1);
TOY_FREE_ARRAY(int, array2);
Toy_resizeArray(array1, 0);
Toy_resizeArray(array2, 0);
}
return 0;
@@ -40,7 +40,7 @@ int main() {
int total = 0, res = 0;
{
res = test_resizeArray();
res = test_array();
total += res;
if (res == 0) {