Updated links after moving the repo

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2025-02-28 20:06:58 +11:00
parent bcfb4f04c3
commit b78886e386

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@@ -2,7 +2,7 @@
<image src="toylogo.png" /> <image src="toylogo.png" />
</div> </div>
[![Continuous Integration v1.x](https://github.com/Ratstail91/Toy/actions/workflows/continuous-integration-v1.yml/badge.svg)](https://github.com/Ratstail91/Toy/actions/workflows/continuous-integration-v1.yml) [![Continuous Integration v1.x](https://github.com/krgamestudios/Toy/actions/workflows/continuous-integration-v1.yml/badge.svg)](https://github.com/krgamestudios/Toy/actions/workflows/continuous-integration-v1.yml)
***Notice**: These docs are valid for version 1.x only - the version 2 docs can be found at [https://toylang.com/](https://toylang.com/).* ***Notice**: These docs are valid for version 1.x only - the version 2 docs can be found at [https://toylang.com/](https://toylang.com/).*
@@ -12,7 +12,7 @@ The Toy programming language is an imperative bytecode-intermediate embedded scr
The host will provide all of the extensions needed on a case-by-case basis. Script files have the `.toy` file extension, while binary files have the `.tb` file extension. The host will provide all of the extensions needed on a case-by-case basis. Script files have the `.toy` file extension, while binary files have the `.tb` file extension.
The Toy reference implementation can be found on [github](https://github.com/Ratstail91/Toy/tree/v1). The Toy reference implementation can be found on [github](https://github.com/krgamestudios/Toy/tree/v1).
``` ```
fn makeCounter() { //declare a function like this fn makeCounter() { //declare a function like this