Added tables to the scripts, untested

This also has a lot of bugfixing.
This commit is contained in:
2024-12-24 16:08:42 +11:00
parent 4faa0c0476
commit b092b8ce50
12 changed files with 371 additions and 55 deletions

View File

@@ -4,6 +4,7 @@
#include "toy_bucket.h"
#include "toy_string.h"
#include "toy_array.h"
#include "toy_table.h"
#include <stdio.h>
#include <stdlib.h>
@@ -59,7 +60,21 @@ unsigned int Toy_hashValue(Toy_Value value) {
return hash;
}
case TOY_VALUE_TABLE:
case TOY_VALUE_TABLE: {
//since table internals can change, recalc the hash each time it's needed
Toy_Table* ptr = value.as.table;
unsigned int hash = 0;
for (unsigned int i = 0; i < ptr->capacity; i++) {
if (TOY_VALUE_IS_NULL(ptr->data[i].key) != true) {
hash ^= Toy_hashValue(ptr->data[i].key);
hash ^= Toy_hashValue(ptr->data[i].value);
}
}
return hash;
}
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE:
@@ -102,7 +117,23 @@ Toy_Value Toy_copyValue(Toy_Value value) {
return TOY_VALUE_FROM_ARRAY(result);
}
case TOY_VALUE_TABLE:
case TOY_VALUE_TABLE: {
//tables probably won't get copied much
Toy_Table* ptr = value.as.table;
Toy_Table* result = Toy_private_adjustTableCapacity(NULL, ptr->capacity);
for (unsigned int i = 0; i < ptr->capacity; i++) {
if (TOY_VALUE_IS_NULL(ptr->data[i].key) != true) {
result->data[i].key = Toy_copyValue(ptr->data[i].key);
result->data[i].value = Toy_copyValue(ptr->data[i].value);
}
}
result->capacity = ptr->capacity;
result->count = ptr->count;
return TOY_VALUE_FROM_TABLE(result);
}
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE:
@@ -130,22 +161,18 @@ void Toy_freeValue(Toy_Value value) {
break;
}
case TOY_VALUE_ARRAY: {
Toy_Array* ptr = value.as.array;
for (unsigned int i = 0; i < ptr->count; i++) {
Toy_freeValue(ptr->data[i]);
}
Toy_resizeArray(ptr, 0);
case TOY_VALUE_ARRAY:
Toy_resizeArray(value.as.array, 0);
break;
case TOY_VALUE_TABLE:
Toy_freeTable(value.as.table);
break;
}
case TOY_VALUE_REFERENCE:
//don't free references
return;
case TOY_VALUE_TABLE:
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE:
@@ -183,7 +210,7 @@ bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
return right.type == TOY_VALUE_NULL;
case TOY_VALUE_BOOLEAN:
return right.type == TOY_VALUE_NULL && left.as.boolean == right.as.boolean;
return right.type == TOY_VALUE_BOOLEAN && left.as.boolean == right.as.boolean;
case TOY_VALUE_INTEGER:
if (right.type == TOY_VALUE_INTEGER) {
@@ -240,7 +267,37 @@ bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
return true;
}
case TOY_VALUE_TABLE:
case TOY_VALUE_TABLE: {
if (right.type == TOY_VALUE_TABLE) {
Toy_Table* leftTable = left.as.table;
Toy_Table* rightTable = right.as.table;
//different counts
if (leftTable->count != rightTable->count) {
return false;
}
for (unsigned int i = 0; i < leftTable->capacity; i++) {
Toy_TableEntry* entry = leftTable->data + i;
if (TOY_VALUE_IS_NULL(entry->key) != true) {
//any mismatch is an easy difference
Toy_Value rightValue = Toy_lookupTable(&rightTable, entry->key);
if (TOY_VALUE_IS_NULL(rightValue) || Toy_checkValuesAreEqual(entry->value, rightValue) != true) {
return false;
}
}
}
}
else {
break;
}
//finally
return true;
}
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE:
@@ -278,6 +335,9 @@ bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right) {
return false;
case TOY_VALUE_TABLE:
//nothing is comparable with a table
return false;
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE:
@@ -332,6 +392,8 @@ int Toy_compareValues(Toy_Value left, Toy_Value right) {
break;
case TOY_VALUE_TABLE:
break;
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE:
@@ -392,35 +454,120 @@ Toy_String* Toy_stringifyValue(Toy_Bucket** bucketHandle, Toy_Value value) {
case TOY_VALUE_ARRAY: {
//TODO: concat + free is definitely a performance nightmare, could make an append function?
Toy_Array* ptr = value.as.array;
Toy_String* string = Toy_createStringLength(bucketHandle, "[", 1);
//if array is empty, skip below
if (ptr->count == 0) {
Toy_String* empty = Toy_createString(bucketHandle, "[]");
return empty;
}
Toy_String* open = Toy_createStringLength(bucketHandle, "[", 1);
Toy_String* close = Toy_createStringLength(bucketHandle, "]", 1);
Toy_String* comma = Toy_createStringLength(bucketHandle, ",", 1); //reusable
bool needsComma = false;
Toy_String* string = open;
for (unsigned int i = 0; i < ptr->count; i++) {
//append each element
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, Toy_stringifyValue(bucketHandle, ptr->data[i])); //increment ref
Toy_freeString(string); //decrement ref
string = tmp;
//if we need a comma
if (i + 1 < ptr->count) {
if (needsComma) {
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, comma); //increment ref
Toy_freeString(string); //decrement ref
string = tmp;
}
//append each element
Toy_String* element = Toy_stringifyValue(bucketHandle, ptr->data[i]);
Toy_String* final = Toy_concatStrings(bucketHandle, string, element);
Toy_freeString(element);
Toy_freeString(string);
string = final;
needsComma = true;
}
//closing bracket
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, Toy_createStringLength(bucketHandle, "]", 1));
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, close);
Toy_freeString(string);
string = tmp;
//clean up
Toy_freeString(open);
Toy_freeString(close);
Toy_freeString(comma); //TODO: reusable global, or string type "permanent"
return string;
}
case TOY_VALUE_TABLE: {
//TODO: concat + free is definitely a performance nightmare, could make an append function?
Toy_Table* ptr = value.as.table;
//if table is empty, skip below
if (ptr->count == 0) {
Toy_String* empty = Toy_createString(bucketHandle, "[:]");
return empty;
}
Toy_String* open = Toy_createStringLength(bucketHandle, "[", 1);
Toy_String* close = Toy_createStringLength(bucketHandle, "]", 1);
Toy_String* colon = Toy_createStringLength(bucketHandle, ":", 1); //reusable
Toy_String* comma = Toy_createStringLength(bucketHandle, ",", 1); //reusable
bool needsComma = false;
Toy_String* string = open;
for (unsigned int i = 0; i < ptr->capacity; i++) {
if (TOY_VALUE_IS_NULL(ptr->data[i].key)) {
continue;
}
if (needsComma) {
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, comma); //increment ref
Toy_freeString(string); //decrement ref
string = tmp;
}
//make the element pair
Toy_String* k = Toy_stringifyValue(bucketHandle, ptr->data[i].key);
Toy_String* v = Toy_stringifyValue(bucketHandle, ptr->data[i].value);
Toy_String* c = Toy_concatStrings(bucketHandle, k, colon); //stick the colon between
Toy_String* pair = Toy_concatStrings(bucketHandle, c, v);
//append the element pair
Toy_String* final = Toy_concatStrings(bucketHandle, string, pair);
//do a bunch of freeing so the internal refCounts stay balanced
Toy_freeString(k);
Toy_freeString(v);
Toy_freeString(c);
Toy_freeString(pair);
Toy_freeString(string);
//finally
string = final;
//TODO: would a simple buffer be faster here?
//if there's more elements
needsComma = true;
}
//closing bracket
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, close);
Toy_freeString(string);
string = tmp;
//clean up
Toy_freeString(open);
Toy_freeString(close);
Toy_freeString(colon); //TODO: reusable global, or string type "permanent"
Toy_freeString(comma); //TODO: reusable global, or string type "permanent"
return string;
}
case TOY_VALUE_TABLE:
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_TYPE: