mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Fixed unary negation bug, removed newline from print
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@@ -24,7 +24,7 @@ fn getY(node: opaque) {
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//lifecycle functions
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fn onInit(node: opaque) {
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print "render.toy:onInit() called";
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print "render.toy:onInit() called\n";
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node.loadTexture("sprites:/character.png");
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parent = node.getNodeParent();
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@@ -36,13 +36,13 @@ fn onStep(node: opaque) {
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}
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fn onFree(node: opaque) {
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print "render.toy:onFree() called";
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print "render.toy:onFree() called\n";
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node.freeTexture();
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}
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fn onDraw(node: opaque) {
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// print "render.toy:onDraw() called";
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// print "render.toy:onDraw() called\n";
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var px = parent.callNode("getX");
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var py = parent.callNode("getY");
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@@ -104,11 +104,11 @@ fn onKeyUp(node: opaque, event: string) {
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}
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fn onMouseMotion(node: opaque, x: int, y: int, xrel: int, yrel: int) {
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print "entity.toy:onMouseMotion(" + string x + ", " + string y + ", " + string xrel + ", " + string yrel + ")";
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// print "entity.toy:onMouseMotion(" + string x + ", " + string y + ", " + string xrel + ", " + string yrel + ")\n";
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}
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fn onMouseButtonDown(node: opaque, x: int, y: int, button: string) {
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print "entity.toy:onMouseButtonDown(" + string x + ", " + string y + ", " + button + ")";
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// print "entity.toy:onMouseButtonDown(" + string x + ", " + string y + ", " + button + ")\n";
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//jump to pos
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posX = x - WIDTH / 2;
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@@ -116,10 +116,10 @@ fn onMouseButtonDown(node: opaque, x: int, y: int, button: string) {
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}
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fn onMouseButtonUp(node: opaque, x: int, y: int, button: string) {
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print "entity.toy:onMouseButtonUp(" + string x + ", " + string y + ", " + button + ")";
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// print "entity.toy:onMouseButtonUp(" + string x + ", " + string y + ", " + button + ")\n";
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}
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fn onMouseWheel(node: opaque, xrel: int, yrel: int) {
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print "entity.toy:onMouseWheel(" + string xrel + ", " + string yrel + ")";
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// print "entity.toy:onMouseWheel(" + string xrel + ", " + string yrel + ")\n";
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}
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@@ -17,5 +17,5 @@ fn fib(n : int) {
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for (var i = 0; i < 40; i++) {
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var res = fib(i);
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print string i + ": " + string res;
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print string i + ": " + string res + "\n";
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}
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@@ -5,5 +5,5 @@ fn fib(n : int) {
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for (var i = 0; i < 20; i++) {
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var res = fib(i);
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print string i + ": " + string res;
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print string i + ": " + string res + "\n";
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}
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61
scripts/level.toy
Normal file
61
scripts/level.toy
Normal file
@@ -0,0 +1,61 @@
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//constants
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var WIDTH: int const = 10;
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var HEIGHT: int const = 10;
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//WIDTH * HEIGHT in size
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var tiles: [[int]] const = [
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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];
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var tileset: [int: string] const = [
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0: " ",
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1: " X "
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];
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//variables
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var posX: int = 5;
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var posY: int = 5;
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//functions
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fn draw() {
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for (var j: int = 0; j < HEIGHT; j++) {
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for (var i: int = 0; i < WIDTH; i++) {
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//draw the player pos
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if (i == posX && j == posY) {
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print " O ";
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continue;
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}
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print tileset[ tiles[i][j] ];
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}
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print "\n";
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}
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print "\n";
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}
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fn move(xrel: int, yrel: int) {
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if (xrel > 1 || xrel < -1 || yrel > 1 || yrel < -1 || (xrel != 0 && yrel != 0)) {
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print "too fast!\n";
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return;
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}
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if (tiles[posX + xrel][posY + yrel] > 0) {
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print "Can't move that way\n";
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return;
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}
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posX += xrel;
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posY += yrel;
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draw();
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}
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@@ -29,7 +29,7 @@ for (var i = 0; i < SIZE -1; i++) {
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prev += " ";
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}
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prev += "*"; //initial
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print prev;
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print prev + "\n";
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//run
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for (var iteration = 0; iteration < SIZE -1; iteration++) {
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@@ -44,6 +44,6 @@ for (var iteration = 0; iteration < SIZE -1; iteration++) {
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//right
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output += (lookup[prev[SIZE-2]][prev[SIZE-1]][" "]);
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print output;
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print output + "\n";
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prev = output;
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}
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@@ -1,8 +1,10 @@
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import compound;
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var a = [false, false, false];
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var d = ["one": false, "two": false];
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print d.containsKey("one");
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print d.containsKey("three");
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var xrel: int = 0;
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var yrel: int = 0;
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if (xrel > 1 || xrel < -1 || yrel > 1 || yrel < -1) {
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print "outside";
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}
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else {
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print "inside";
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}
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