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https://github.com/krgamestudios/Toy.git
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Started work on an AST inspector
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#include "ast_inspector.h"
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#include "toy_console_colors.h"
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#include "toy_bucket.h"
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#include "toy_string.h"
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#include "toy_value.h"
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#include <stdio.h>
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#include <stdlib.h>
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void inspect_by_type(Toy_Ast* ast, int depth);
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void inspect_block(Toy_Ast* ast, int depth);
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void inspect_value(Toy_Ast* ast, int depth);
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void inspect_print(Toy_Ast* ast, int depth);
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#define PRINTSTR(x) printf("%*s%s", depth*4, "", x);
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static Toy_Bucket* bucket = NULL; //lazy
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void inspect_ast(Toy_Ast* ast) {
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bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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inspect_by_type(ast, 0);
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Toy_freeBucket(&bucket);
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}
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void inspect_by_type(Toy_Ast* ast, int depth) {
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switch(ast->type) {
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case TOY_AST_BLOCK:
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inspect_block(ast, depth);
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return;
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case TOY_AST_VALUE:
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inspect_value(ast, depth);
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return;
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// case TOY_AST_UNARY:
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// case TOY_AST_BINARY:
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// case TOY_AST_BINARY_SHORT_CIRCUIT:
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// case TOY_AST_COMPARE:
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// case TOY_AST_GROUP:
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// case TOY_AST_COMPOUND:
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// case TOY_AST_AGGREGATE:
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// case TOY_AST_ASSERT:
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// case TOY_AST_IF_THEN_ELSE:
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// case TOY_AST_WHILE_THEN:
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// case TOY_AST_BREAK:
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// case TOY_AST_CONTINUE:
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// case TOY_AST_RETURN:
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case TOY_AST_PRINT:
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inspect_print(ast, depth);
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return;
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// case TOY_AST_VAR_DECLARE:
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// case TOY_AST_VAR_ASSIGN:
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// case TOY_AST_VAR_ACCESS:
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// case TOY_AST_FN_DECLARE:
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// case TOY_AST_FN_INVOKE:
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// case TOY_AST_STACK_POP:
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default:
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printf(TOY_CC_WARN "%*sAST %s (unhandled by inspector)" TOY_CC_RESET "\n", depth*4, "", Toy_private_getAstTypeAsCString(ast->type));
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}
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}
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void inspect_block(Toy_Ast* ast, int depth) {
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//show the block braces
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PRINTSTR("{\n");
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if (ast->block.child) {
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inspect_by_type(ast->block.child, depth + 1);
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if (ast->block.next) {
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inspect_block(ast->block.next, depth + 0);
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}
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}
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PRINTSTR("}\n");
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}
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void inspect_value(Toy_Ast* ast, int depth) {
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(void)depth;
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Toy_String* str = Toy_stringifyValue(&bucket, ast->value.value);
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char* buffer = Toy_getStringRaw(str); //SLOW
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printf("%s '%s'", Toy_private_getValueTypeAsCString(ast->value.value.type), buffer);
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free(buffer);
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Toy_freeString(str);
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}
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void inspect_print(Toy_Ast* ast, int depth) {
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(void)depth;
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PRINTSTR("PRINT ");
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inspect_by_type(ast->print.child, depth);
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printf(";\n");
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}
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