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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Reworked Toy_String as a union, enabled -Wpedantic
Toy now fits into the C spec. Fixed #158 Addendum: MacOS test caught an error: error: a function declaration without a prototype is deprecated in all versions of C That took 3 attempts to fix correctly. Addendum: 'No new line at the end of file' are you shitting me?
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@@ -5,7 +5,7 @@
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//forward declarations
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struct Toy_Bucket;
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struct Toy_String;
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union Toy_String_t;
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struct Toy_Array;
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typedef enum Toy_ValueType {
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@@ -32,7 +32,7 @@ typedef struct Toy_Value { //32 | 64 BITNESS
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bool boolean; //1 | 1
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int integer; //4 | 4
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float number; //4 | 4
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struct Toy_String* string; //4 | 8
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union Toy_String_t* string; //4 | 8
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struct Toy_Array* array; //4 | 8
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//TODO: more types go here
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//TODO: consider 'stack' as a possible addition
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@@ -84,7 +84,7 @@ TOY_API bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right);
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TOY_API int Toy_compareValues(Toy_Value left, Toy_Value right);
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//convert the value to a string - values that *are* strings are simply copied
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TOY_API struct Toy_String* Toy_stringifyValue(struct Toy_Bucket** bucketHandle, Toy_Value value);
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TOY_API union Toy_String_t* Toy_stringifyValue(struct Toy_Bucket** bucketHandle, Toy_Value value);
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//for debugging
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TOY_API const char* Toy_private_getValueTypeAsCString(Toy_ValueType type);
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