Updated and revised some tests
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@@ -16,7 +16,7 @@ void Toy_private_appendAstBlock(Toy_Bucket** bucketHandle, Toy_Ast* block, Toy_A
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//first, check if we're an empty head
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if (block->block.child == NULL) {
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block->block.child = child;
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return; //NOTE: first call on an empty head skips any memory allocations
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return; //First call on an empty head skips any memory allocations
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}
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//run (or jump) until we hit the current tail
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