Reworking structures for easy testing, read more

I was reworking bits of the containers to address issue #131, then
realized that the table's tests depended on a specific initial size. I'm
too buggered to finish it tonight, so I'll fix it tomorrow.
This commit is contained in:
2024-10-18 20:48:33 +11:00
parent c3ee92fcef
commit 98ea0e5884
11 changed files with 115 additions and 57 deletions

View File

@@ -6,9 +6,6 @@
#include <stdlib.h>
#include <string.h>
//'count' actually tracks the number of values
#define MIN_CAPACITY 16
//utils
static void probeAndInsert(Toy_Table** tableHandle, Toy_Value key, Toy_Value value) {
//make the entry
@@ -88,7 +85,7 @@ Toy_Table* Toy_private_adjustTableCapacity(Toy_Table* oldTable, unsigned int new
}
Toy_Table* Toy_allocateTable() {
return Toy_private_adjustTableCapacity(NULL, MIN_CAPACITY);
return Toy_private_adjustTableCapacity(NULL, TOY_TABLE_INITIAL_CAPACITY);
}
void Toy_freeTable(Toy_Table* table) {
@@ -103,8 +100,8 @@ void Toy_insertTable(Toy_Table** tableHandle, Toy_Value key, Toy_Value value) {
}
//expand the capacity
if ((*tableHandle)->count > (*tableHandle)->capacity * 0.8) {
(*tableHandle) = Toy_private_adjustTableCapacity((*tableHandle), (*tableHandle)->capacity * 2);
if ((*tableHandle)->count > (*tableHandle)->capacity * TOY_TABLE_EXPANSION_THRESHOLD) {
(*tableHandle) = Toy_private_adjustTableCapacity((*tableHandle), (*tableHandle)->capacity * TOY_TABLE_EXPANSION_RATE);
}
probeAndInsert(tableHandle, key, value);