mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 23:04:08 +10:00
Started working on Toy_Scope, incomplete
I only worked for a couple hours today.
This commit is contained in:
@@ -3,8 +3,6 @@
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typedef enum Toy_OpcodeType {
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//variable instructions
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TOY_OPCODE_READ,
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TOY_OPCODE_LOAD,
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TOY_OPCODE_LOAD_LONG, //corner case
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TOY_OPCODE_DECLARE,
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TOY_OPCODE_ASSIGN,
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TOY_OPCODE_ACCESS,
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@@ -18,7 +16,7 @@ typedef enum Toy_OpcodeType {
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//comparison instructions
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TOY_OPCODE_COMPARE_EQUAL,
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// TOY_OPCODE_COMPARE_NOT,
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// TOY_OPCODE_COMPARE_NOT, //NOTE: optimized into a composite of TOY_OPCODE_COMPARE_EQUAL + TOY_OPCODE_NEGATE
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TOY_OPCODE_COMPARE_LESS,
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TOY_OPCODE_COMPARE_LESS_EQUAL,
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TOY_OPCODE_COMPARE_GREATER,
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149
source/toy_scope.c.txt
Normal file
149
source/toy_scope.c.txt
Normal file
@@ -0,0 +1,149 @@
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#include "toy_scope.h"
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#include "toy_console_colors.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "toy_print.h"
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//utils
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static void incrementRefCount(Toy_Scope* scope) {
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for (Toy_Scope* iter = scope; iter; iter = iter->next) {
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iter->refCount++;
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}
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}
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static void decrementRefCount(Toy_Scope* scope) {
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for (Toy_Scope* iter = scope; iter; iter = iter->next) {
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iter->refCount--;
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}
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}
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static Toy_Value* lookupScope(Toy_Scope* scope, Toy_Value key, unsigned int hash, bool recursive) {
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//terminate
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if (scope == NULL) {
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return NULL;
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}
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//copy and modify the code from Toy_lookupTable, so it can behave slightly differently
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unsigned int probe = hash % scope->table->capacity;
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while (true) {
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//found the entry
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if (TOY_VALUES_ARE_EQUAL(scope->table->data[probe].key, key)) {
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return &(scope->table->data[probe].value);
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}
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//if its an empty slot
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if (TOY_VALUE_IS_NULL(scope->table->data[probe].key)) {
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return recursive ? lookupScope(scope->next, key, hash, recursive) : NULL;
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}
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//adjust and continue
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probe = (probe + 1) % scope->table->capacity;
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}
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}
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//exposed functions
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Toy_Scope* Toy_pushScope(Toy_Bucket** bucketHandle, Toy_Scope* scope) {
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Toy_Scope* newScope = Toy_partitionBucket(bucketHandle, sizeof(Toy_Scope));
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newScope->next = scope;
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newScope->table = Toy_allocateTable();
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newScope->refCount = 0;
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incrementRefCount(newScope);
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return newScope;
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}
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Toy_Scope* Toy_popScope(Toy_Scope* scope) {
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decrementRefCount(scope);
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if (scope->refCount == 0) {
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Toy_freeTable(scope->table);
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scope->table = NULL;
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}
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return scope->next;
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}
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Toy_Scope* deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope) {
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Toy_Scope* newScope = Toy_pushScope(bucketHandle, scope->next);
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//forcibly copy the contents
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for (int i = 0; i < scope->table->capacity; i++) {
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if (!TOY_VALUE_IS_NULL(scope->table->data[i].key)) {
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Toy_insertTable(&newScope->table, scope->table->data[i].key, scope->table->data[i].value);
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}
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}
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return newScope;
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}
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void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value) {
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if (key.type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), false);
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if (valuePtr != NULL) {
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char buffer[key.length + 256];
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snprintf(buffer, "Can't redefine a variable: %s", key.as.name.data);
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Toy_error(buffer);
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return;
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}
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Toy_insertTable(&scope->table, key, value);
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}
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void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value) {
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if (key.type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), true);
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if (valuePtr == NULL) {
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char buffer[key.length + 256];
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snprintf(buffer, "Undefined variable: %s", key.as.name.data);
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Toy_error(buffer);
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return;
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}
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*valuePtr = value;
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}
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Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key) {
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if (key.type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), true);
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if (valuePtr == NULL) {
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char buffer[key.length + 256];
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snprintf(buffer, "Undefined variable: %s", key.as.name.data);
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Toy_error(buffer);
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return;
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}
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return *valuePtr;
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}
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bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key) {
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if (key.type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), true);
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return valuePtr != NULL;
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}
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28
source/toy_scope.h.txt
Normal file
28
source/toy_scope.h.txt
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include "toy_common.h"
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#include "toy_bucket.h"
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#include "toy_value.h"
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#include "toy_string.h"
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#include "toy_table.h"
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//wraps Toy_Table, restricting keys to name strings, and handles scopes as a linked list
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typedef struct Toy_Scope {
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struct Toy_Scope* next;
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Toy_Table* table;
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unsigned int refCount;
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} Toy_Scope;
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//handle deep scopes
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TOY_API Toy_Scope* Toy_pushScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
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TOY_API Toy_Scope* Toy_popScope(Toy_Scope* scope);
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TOY_API Toy_Scope* deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
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//manage the contents
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TOY_API void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value);
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TOY_API void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value);
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TOY_API Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key);
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TOY_API bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key);
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@@ -34,6 +34,17 @@ static void decrementRefCount(Toy_String* str) {
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}
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}
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static unsigned int hashCString(const char* string) {
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unsigned int hash = 2166136261u;
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for (unsigned int i = 0; string[i]; i++) {
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hash *= string[i];
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hash ^= 16777619;
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}
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return hash;
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}
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//exposed functions
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Toy_String* Toy_createString(Toy_Bucket** bucketHandle, const char* cstring) {
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int length = strlen(cstring);
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@@ -59,7 +70,7 @@ Toy_String* Toy_createStringLength(Toy_Bucket** bucketHandle, const char* cstrin
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return ret;
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}
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TOY_API Toy_String* Toy_createNameString(Toy_Bucket** bucketHandle, const char* cname) {
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TOY_API Toy_String* Toy_createNameString(Toy_Bucket** bucketHandle, const char* cname, Toy_ValueType type) {
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int length = strlen(cname);
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if (length > TOY_STRING_MAX_LENGTH) {
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@@ -75,6 +86,7 @@ TOY_API Toy_String* Toy_createNameString(Toy_Bucket** bucketHandle, const char*
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ret->cachedHash = 0; //don't calc until needed
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memcpy(ret->as.name.data, cname, length + 1);
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ret->as.name.data[length] = '\0';
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ret->as.name.type = type;
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return ret;
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}
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@@ -271,3 +283,23 @@ int Toy_compareStrings(Toy_String* left, Toy_String* right) {
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return deepCompareUtil(left, right, &leftHead, &rightHead);
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}
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unsigned int Toy_hashString(Toy_String* str) {
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if (str->cachedHash != 0) {
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return str->cachedHash;
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}
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else if (str->type == TOY_STRING_NODE) {
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//TODO: I wonder if it would be possible to discretely swap the composite node string with a new leaf string here? Would that speed up other parts of the code by not having to walk the tree in future?
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char* buffer = Toy_getStringRawBuffer(str);
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str->cachedHash = hashCString(buffer);
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free(buffer);
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}
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else if (str->type == TOY_STRING_LEAF) {
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str->cachedHash = hashCString(str->as.leaf.data);
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}
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else if (str->type == TOY_STRING_NAME) {
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str->cachedHash = hashCString(str->as.name.data);
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}
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return str->cachedHash;
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}
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@@ -41,7 +41,7 @@ typedef struct Toy_String { //32 | 64 BITNESS
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TOY_API Toy_String* Toy_createString(Toy_Bucket** bucketHandle, const char* cstring);
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TOY_API Toy_String* Toy_createStringLength(Toy_Bucket** bucketHandle, const char* cstring, int length);
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TOY_API Toy_String* Toy_createNameString(Toy_Bucket** bucketHandle, const char* cname); //for variable names
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TOY_API Toy_String* Toy_createNameString(Toy_Bucket** bucketHandle, const char* cname, Toy_ValueType type); //for variable names
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TOY_API Toy_String* Toy_copyString(Toy_Bucket** bucketHandle, Toy_String* str);
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TOY_API Toy_String* Toy_deepCopyString(Toy_Bucket** bucketHandle, Toy_String* str);
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@@ -57,3 +57,4 @@ TOY_API char* Toy_getStringRawBuffer(Toy_String* str); //allocates the buffer on
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TOY_API int Toy_compareStrings(Toy_String* left, Toy_String* right); //return value mimics strcmp()
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TOY_API unsigned int Toy_hashString(Toy_String* string);
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@@ -70,18 +70,7 @@ bool Toy_private_isEqual(Toy_Value left, Toy_Value right) {
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return 0;
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}
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//hash utils
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static unsigned int hashCString(const char* string) {
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unsigned int hash = 2166136261u;
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for (unsigned int i = 0; string[i]; i++) {
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hash *= string[i];
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hash ^= 16777619;
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}
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return hash;
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}
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//hash util
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static unsigned int hashUInt(unsigned int x) {
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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@@ -89,7 +78,6 @@ static unsigned int hashUInt(unsigned int x) {
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return x;
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}
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unsigned int Toy_hashValue(Toy_Value value) {
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switch(value.type) {
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case TOY_VALUE_NULL:
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@@ -104,27 +92,8 @@ unsigned int Toy_hashValue(Toy_Value value) {
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case TOY_VALUE_FLOAT:
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return hashUInt( *((int*)(&TOY_VALUE_AS_FLOAT(value))) );
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case TOY_VALUE_STRING: {
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Toy_String* str = TOY_VALUE_AS_STRING(value);
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if (str->cachedHash != 0) {
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return str->cachedHash;
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}
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else if (str->type == TOY_STRING_NODE) {
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//TODO: I wonder if it would be possible to discretely swap the composite node string with a new leaf string here? Would that speed up other parts of the code by not having to walk the tree in future?
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char* buffer = Toy_getStringRawBuffer(str);
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str->cachedHash = hashCString(buffer);
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free(buffer);
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}
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else if (str->type == TOY_STRING_LEAF) {
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str->cachedHash = hashCString(str->as.leaf.data);
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}
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else if (str->type == TOY_STRING_NAME) {
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str->cachedHash = hashCString(str->as.name.data);
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}
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return str->cachedHash;
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}
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case TOY_VALUE_STRING:
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return Toy_hashString(TOY_VALUE_AS_STRING(value));
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case TOY_VALUE_ARRAY:
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case TOY_VALUE_DICTIONARY:
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@@ -371,8 +371,6 @@ static void process(Toy_VM* vm) {
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break;
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//not yet implemented
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case TOY_OPCODE_LOAD:
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case TOY_OPCODE_LOAD_LONG:
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case TOY_OPCODE_DECLARE:
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case TOY_OPCODE_ASSIGN:
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case TOY_OPCODE_ACCESS:
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@@ -106,7 +106,7 @@ int test_string_allocation() {
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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const char* cstring = "Hello world";
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Toy_String* str = Toy_createNameString(&bucket, cstring);
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Toy_String* str = Toy_createNameString(&bucket, cstring, TOY_VALUE_NULL);
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//shallow and deep
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Toy_String* shallow = Toy_copyString(&bucket, str);
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@@ -652,9 +652,9 @@ int test_string_equality() {
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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Toy_String* helloWorldOne = Toy_createNameString(&bucket, "Hello world");
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Toy_String* helloWorldTwo = Toy_createNameString(&bucket, "Hello world");
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Toy_String* helloEveryone = Toy_createNameString(&bucket, "Hello everyone");
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Toy_String* helloWorldOne = Toy_createNameString(&bucket, "Hello world", TOY_VALUE_NULL);
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Toy_String* helloWorldTwo = Toy_createNameString(&bucket, "Hello world", TOY_VALUE_NULL);
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Toy_String* helloEveryone = Toy_createNameString(&bucket, "Hello everyone", TOY_VALUE_NULL); //TODO: compare types?
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int result = 0; //for print the errors
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