mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-20 01:04:08 +10:00
Implemented native C functions called from Toy scripts
There's only example functions for now, but I'll add type-specific functions later.
This commit is contained in:
@@ -7,6 +7,8 @@
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#include "toy_compiler.h"
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#include "toy_vm.h"
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#include "standard_library.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@@ -337,6 +339,12 @@ int repl(const char* filepath, bool verbose) {
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Toy_VM vm;
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Toy_initVM(&vm);
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//hacky test
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if (vm.scope == NULL) {
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vm.scope = Toy_pushScope(&vm.memoryBucket, NULL);
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initStandardLibrary(&vm);
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}
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printf("%s> ", prompt); //shows the terminal prompt and begin
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//read from the terminal
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53
repl/standard_library.c
Normal file
53
repl/standard_library.c
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@@ -0,0 +1,53 @@
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#include "standard_library.h"
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#include "toy_console_colors.h"
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#include "toy_print.h"
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#include "toy_scope.h"
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#include "toy_stack.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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typedef struct CallbackPairs {
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const char* name;
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Toy_nativeCallback callback;
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} CallbackPairs;
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//example callbacks
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void hello(Toy_VM* vm) {
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(void)vm;
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Toy_print("Hello world!");
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}
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void debug(Toy_VM* vm) {
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(void)vm;
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Toy_print("This function returns the integer '42' to the calling scope.");
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Toy_pushStack(&vm->stack, TOY_VALUE_FROM_INTEGER(42));
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}
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CallbackPairs callbackPairs[] = {
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{"hello", hello},
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{"debug", debug},
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{NULL, NULL},
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};
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//exposed functions
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void initStandardLibrary(Toy_VM* vm) {
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if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize standard library, exiting\n" TOY_CC_RESET);
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exit(-1);
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}
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//declare each pair
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for (int i = 0; callbackPairs[i].name; i++) {
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//cheat
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Toy_String key = (Toy_String){
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.leaf = { ._padding = { .type = TOY_STRING_LEAF, .length = strlen(callbackPairs[i].name), .refCount = 1, .cachedHash = 0 }, .data = callbackPairs[i].name }
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};
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Toy_Function* fn = Toy_createFunctionFromCallback(&(vm->memoryBucket), callbackPairs[i].callback);
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Toy_declareScope(vm->scope, &key, TOY_VALUE_FUNCTION, TOY_VALUE_FROM_FUNCTION(fn), true);
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}
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}
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5
repl/standard_library.h
Normal file
5
repl/standard_library.h
Normal file
@@ -0,0 +1,5 @@
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#pragma once
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#include "toy_vm.h"
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void initStandardLibrary(Toy_VM*);
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@@ -11,8 +11,20 @@ Toy_Function* Toy_createFunctionFromBytecode(Toy_Bucket** bucketHandle, unsigned
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return fn;
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}
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Toy_Function* Toy_createFunctionFromCallback(Toy_Bucket** bucketHandle, Toy_nativeCallback callback) {
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Toy_Function* fn = (Toy_Function*)Toy_partitionBucket(bucketHandle, sizeof(Toy_Function));
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fn->type = TOY_FUNCTION_NATIVE;
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fn->native.callback = callback;
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return fn;
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}
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TOY_API void Toy_freeFunction(Toy_Function* fn) {
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if (fn->type == TOY_FUNCTION_CUSTOM) {
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Toy_private_decrementScopeRefCount(fn->bytecode.parentScope);
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}
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else if (fn->type == TOY_FUNCTION_NATIVE) {
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fn->native.callback = NULL;
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}
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}
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@@ -3,6 +3,11 @@
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#include "toy_common.h"
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#include "toy_bucket.h"
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#include "toy_scope.h"
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#include "toy_vm.h"
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//forward declare
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struct Toy_VM;
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typedef void (*Toy_nativeCallback)(struct Toy_VM*);
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typedef enum Toy_FunctionType {
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TOY_FUNCTION_CUSTOM,
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@@ -17,7 +22,7 @@ typedef struct Toy_FunctionBytecode {
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typedef struct Toy_FunctionNative {
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Toy_FunctionType type;
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void* ptr; //TODO: replace with the native function pointer
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Toy_nativeCallback callback;
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} Toy_FunctionNative;
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typedef union Toy_Function_t {
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@@ -27,5 +32,6 @@ typedef union Toy_Function_t {
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} Toy_Function;
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TOY_API Toy_Function* Toy_createFunctionFromBytecode(Toy_Bucket** bucketHandle, unsigned char* bytecode, Toy_Scope* parentScope);
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TOY_API Toy_Function* Toy_createFunctionFromCallback(Toy_Bucket** bucketHandle, Toy_nativeCallback callback);
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TOY_API void Toy_freeFunction(Toy_Function* fn);
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@@ -71,7 +71,7 @@ static void probeAndInsert(Toy_Scope* scope, Toy_String* key, Toy_Value value, T
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static Toy_ScopeEntry* adjustScopeEntries(Toy_Scope* scope, unsigned int newCapacity) {
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//allocate and zero a new Toy_ScopeEntry array in memory
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Toy_ScopeEntry* newEntries = malloc(newCapacity * sizeof(Toy_ScopeEntry));
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Toy_ScopeEntry* newEntries = malloc(newCapacity * sizeof(Toy_ScopeEntry)); //URGENT: could use a bucket instead?
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if (newEntries == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate space for 'Toy_Scope' entries\n" TOY_CC_RESET);
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@@ -319,7 +319,7 @@ bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
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return left.as.function->bytecode.code == right.as.function->bytecode.code;
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}
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else {
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return left.as.function->native.ptr == right.as.function->native.ptr;
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return left.as.function->native.callback == right.as.function->native.callback;
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}
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}
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else {
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@@ -419,7 +419,12 @@ static void processInvoke(Toy_VM* vm) {
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}
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break;
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case TOY_FUNCTION_NATIVE:
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case TOY_FUNCTION_NATIVE: {
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//NOTE: arguments are on the stack, leave results on the stack
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fn->native.callback(vm);
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}
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break;
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default:
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Toy_error("Can't call an unknown function type");
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break;
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