mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Wrote a bit of the scope tests, they're still incomplete
This commit is contained in:
@@ -20,7 +20,7 @@ static void decrementRefCount(Toy_Scope* scope) {
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}
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}
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static Toy_Value* lookupScope(Toy_Scope* scope, Toy_Value key, unsigned int hash, bool recursive) {
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static Toy_Value* lookupScope(Toy_Scope* scope, Toy_String* key, unsigned int hash, bool recursive) {
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//terminate
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if (scope == NULL) {
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return NULL;
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@@ -31,11 +31,11 @@ static Toy_Value* lookupScope(Toy_Scope* scope, Toy_Value key, unsigned int hash
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while (true) {
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//found the entry
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if (TOY_VALUES_ARE_EQUAL(scope->table->data[probe].key, key)) {
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if (Toy_compareStrings(TOY_VALUE_AS_STRING(scope->table->data[probe].key), key)) {
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return &(scope->table->data[probe].value);
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}
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//if its an empty slot
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//if its an empty slot (didn't find it here)
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if (TOY_VALUE_IS_NULL(scope->table->data[probe].key)) {
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return recursive ? lookupScope(scope->next, key, hash, recursive) : NULL;
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}
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@@ -69,8 +69,15 @@ Toy_Scope* Toy_popScope(Toy_Scope* scope) {
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return scope->next;
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}
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Toy_Scope* deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope) {
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Toy_Scope* newScope = Toy_pushScope(bucketHandle, scope->next);
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Toy_Scope* Toy_deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope) {
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//copy/pasted from pushScope, so I can allocate the table manually
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Toy_Scope* newScope = Toy_partitionBucket(bucketHandle, sizeof(Toy_Scope));
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newScope->next = scope->next;
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newScope->table = Toy_private_adjustTableCapacity(NULL, scope->table->capacity);
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newScope->refCount = 0;
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incrementRefCount(newScope);
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//forcibly copy the contents
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for (int i = 0; i < scope->table->capacity; i++) {
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@@ -82,36 +89,36 @@ Toy_Scope* deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope) {
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return newScope;
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}
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void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value) {
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if (key.type != TOY_STRING_NAME) {
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void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key, Toy_Value value) {
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if (key->type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), false);
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashString(key), false);
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if (valuePtr != NULL) {
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char buffer[key.length + 256];
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snprintf(buffer, "Can't redefine a variable: %s", key.as.name.data);
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char buffer[key->length + 256];
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sprintf(buffer, "Can't redefine a variable: %s", key->as.name.data);
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Toy_error(buffer);
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return;
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}
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Toy_insertTable(&scope->table, key, value);
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Toy_insertTable(&scope->table, TOY_VALUE_FROM_STRING(Toy_copyString(bucketHandle, key)), value);
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}
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void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value) {
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if (key.type != TOY_STRING_NAME) {
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void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key, Toy_Value value) {
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if (key->type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), true);
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashString(key), true);
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if (valuePtr == NULL) {
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char buffer[key.length + 256];
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snprintf(buffer, "Undefined variable: %s", key.as.name.data);
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char buffer[key->length + 256];
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sprintf(buffer, "Undefined variable: %s", key->as.name.data);
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Toy_error(buffer);
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return;
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}
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@@ -119,31 +126,31 @@ void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key
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*valuePtr = value;
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}
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Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key) {
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if (key.type != TOY_STRING_NAME) {
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Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key) {
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if (key->type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), true);
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashString(key), true);
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if (valuePtr == NULL) {
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char buffer[key.length + 256];
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snprintf(buffer, "Undefined variable: %s", key.as.name.data);
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char buffer[key->length + 256];
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sprintf(buffer, "Undefined variable: %s", key->as.name.data);
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Toy_error(buffer);
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return;
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return TOY_VALUE_FROM_NULL();
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}
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return *valuePtr;
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}
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bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key) {
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if (key.type != TOY_STRING_NAME) {
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bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key) {
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if (key->type != TOY_STRING_NAME) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Toy_Scope only allows name strings as keys\n" TOY_CC_RESET);
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exit(-1);
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}
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashValue(key), true);
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Toy_Value* valuePtr = lookupScope(scope, key, Toy_hashString(key), true);
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return valuePtr != NULL;
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}
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@@ -14,15 +14,15 @@ typedef struct Toy_Scope {
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unsigned int refCount;
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} Toy_Scope;
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//handle deep scopes
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//handle deep scopes - the scope is stored in the bucket, not the table
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TOY_API Toy_Scope* Toy_pushScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
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TOY_API Toy_Scope* Toy_popScope(Toy_Scope* scope);
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TOY_API Toy_Scope* deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
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TOY_API Toy_Scope* Toy_deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
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//manage the contents
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TOY_API void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value);
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TOY_API void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value);
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TOY_API Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key);
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TOY_API void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key, Toy_Value value);
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TOY_API void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key, Toy_Value value);
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TOY_API Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key);
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TOY_API bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key);
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TOY_API bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String* key);
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@@ -54,7 +54,8 @@ static void probeAndInsert(Toy_Table** tableHandle, Toy_Value key, Toy_Value val
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}
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}
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static Toy_Table* adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapacity) {
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//exposed functions
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Toy_Table* Toy_private_adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapacity) {
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//allocate and zero a new table in memory
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Toy_Table* newTable = malloc(newCapacity * sizeof(Toy_TableEntry) + sizeof(Toy_Table));
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@@ -86,9 +87,8 @@ static Toy_Table* adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapac
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return newTable;
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}
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//exposed functions
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Toy_Table* Toy_allocateTable() {
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return adjustTableCapacity(NULL, MIN_CAPACITY);
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return Toy_private_adjustTableCapacity(NULL, MIN_CAPACITY);
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}
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void Toy_freeTable(Toy_Table* table) {
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@@ -104,7 +104,7 @@ void Toy_insertTable(Toy_Table** tableHandle, Toy_Value key, Toy_Value value) {
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//expand the capacity
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if ((*tableHandle)->count > (*tableHandle)->capacity * 0.8) {
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(*tableHandle) = adjustTableCapacity((*tableHandle), (*tableHandle)->capacity * 2);
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(*tableHandle) = Toy_private_adjustTableCapacity((*tableHandle), (*tableHandle)->capacity * 2);
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}
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probeAndInsert(tableHandle, key, value);
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@@ -26,3 +26,5 @@ TOY_API void Toy_insertTable(Toy_Table** tableHandle, Toy_Value key, Toy_Value v
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TOY_API Toy_Value Toy_lookupTable(Toy_Table** tableHandle, Toy_Value key);
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TOY_API void Toy_removeTable(Toy_Table** tableHandle, Toy_Value key);
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//NOTE: exposed to skip unnecessary allocations within Toy_Scope
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TOY_API Toy_Table* Toy_private_adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapacity);
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327
tests/cases/test_scope.c
Normal file
327
tests/cases/test_scope.c
Normal file
@@ -0,0 +1,327 @@
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#include "toy_scope.h"
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#include "toy_console_colors.h"
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#include "toy_bucket.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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int test_scope_allocation() {
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//allocate and free a scope
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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Toy_Scope* scope = Toy_pushScope(&bucket, NULL);
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//check
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if (scope == NULL ||
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scope->next != NULL ||
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scope->table == NULL ||
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scope->table->capacity != 16 ||
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scope->refCount != 1 ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a Toy_Scope\n" TOY_CC_RESET);
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Toy_popScope(scope);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scope);
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Toy_freeBucket(&bucket);
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}
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//allocate and free a list of scopes
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scope = NULL;
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for (int i = 0; i < 5; i++) {
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scope = Toy_pushScope(&bucket, scope);
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}
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//check
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if (
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scope == NULL ||
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scope->next == NULL ||
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scope->table == NULL ||
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scope->table->capacity != 16 ||
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scope->refCount != 1 ||
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scope->next->next == NULL ||
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scope->next->table == NULL ||
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scope->next->table->capacity != 16 ||
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scope->next->refCount != 2 ||
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scope->next->next->next == NULL ||
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scope->next->next->table == NULL ||
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scope->next->next->table->capacity != 16 ||
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scope->next->next->refCount != 3 ||
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scope->next->next->next->next == NULL ||
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scope->next->next->next->table == NULL ||
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scope->next->next->next->table->capacity != 16 ||
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scope->next->next->next->refCount != 4 ||
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scope->next->next->next->next->next != NULL ||
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scope->next->next->next->next->table == NULL ||
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scope->next->next->next->next->table->capacity != 16 ||
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scope->next->next->next->next->refCount != 5 || //refCount includes all ancestors
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a list of Toy_Scope\n" TOY_CC_RESET);
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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}
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//ensure pops work correctly
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scope = NULL;
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for (int i = 0; i < 5; i++) {
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scope = Toy_pushScope(&bucket, scope);
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}
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for (int i = 0; i < 2; i++) {
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scope = Toy_popScope(scope);
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}
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//check
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if (
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scope == NULL ||
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scope->next == NULL ||
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scope->table == NULL ||
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scope->table->capacity != 16 ||
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scope->refCount != 1 ||
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scope->next->next == NULL ||
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scope->next->table == NULL ||
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scope->next->table->capacity != 16 ||
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scope->next->refCount != 2 ||
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scope->next->next->next != NULL ||
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scope->next->next->table == NULL ||
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scope->next->next->table->capacity != 16 ||
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scope->next->next->refCount != 3 ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate and free a list of Toy_Scope\n" TOY_CC_RESET);
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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}
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//branched scope references
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scopeBase = Toy_pushScope(&bucket, NULL);
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Toy_Scope* scopeA = Toy_pushScope(&bucket, scopeBase);
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Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeBase);
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//check
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if (
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scopeBase == NULL ||
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scopeBase->next != NULL ||
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scopeBase->table == NULL ||
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scopeBase->table->capacity != 16 ||
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scopeBase->refCount != 3 ||
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scopeA == NULL ||
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scopeA->next != scopeBase ||
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scopeA->table == NULL ||
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scopeA->table->capacity != 16 ||
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scopeA->refCount != 1 ||
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scopeB == NULL ||
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scopeB->next != scopeBase ||
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scopeB->table == NULL ||
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scopeB->table->capacity != 16 ||
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scopeB->refCount != 1 ||
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scopeA->next != scopeB->next || //double check
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate branched scopes\n" TOY_CC_RESET);
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Toy_popScope(scopeB);
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Toy_popScope(scopeA);
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Toy_popScope(scopeBase);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scopeB);
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Toy_popScope(scopeA);
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Toy_popScope(scopeBase);
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Toy_freeBucket(&bucket);
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}
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//deallocate ancestors correctly
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scopeA = Toy_pushScope(&bucket, NULL);
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Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeA);
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Toy_Scope* scopeC = Toy_pushScope(&bucket, scopeB);
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Toy_popScope(scopeB);
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//check
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if (
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scopeA == NULL ||
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scopeA->next != NULL ||
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scopeA->table == NULL ||
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scopeA->table->capacity != 16 ||
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scopeA->refCount != 2 ||
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//scopeB still exists in memory until scopeC is popped
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scopeB == NULL ||
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scopeB->next != scopeA ||
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scopeB->table == NULL ||
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scopeB->table->capacity != 16 ||
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scopeB->refCount != 1 ||
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scopeC == NULL ||
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scopeC->next != scopeB ||
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scopeC->table == NULL ||
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scopeC->table->capacity != 16 ||
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scopeC->refCount != 1 ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to deallocate ancestors scopes correctly\n" TOY_CC_RESET);
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Toy_popScope(scopeC);
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Toy_popScope(scopeA);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scopeC);
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Toy_popScope(scopeA);
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Toy_freeBucket(&bucket);
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}
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//deep copy
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{
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//setup
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||||
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scopeA = Toy_pushScope(&bucket, NULL);
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Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeA);
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Toy_Scope* scopeCopy = Toy_deepCopyScope(&bucket, scopeB);
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//check
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if (
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scopeA == NULL ||
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||||
scopeA->next != NULL ||
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||||
scopeA->table == NULL ||
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||||
scopeA->table->capacity != 16 ||
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scopeA->refCount != 3 ||
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||||
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scopeB == NULL ||
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scopeB->next != scopeA ||
|
||||
scopeB->table == NULL ||
|
||||
scopeB->table->capacity != 16 ||
|
||||
scopeB->refCount != 1 ||
|
||||
|
||||
scopeB == NULL ||
|
||||
scopeB->next != scopeA ||
|
||||
scopeB->table == NULL ||
|
||||
scopeB->table->capacity != 16 ||
|
||||
scopeB->refCount != 1 ||
|
||||
|
||||
scopeB == scopeCopy ||
|
||||
|
||||
false)
|
||||
{
|
||||
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to deep copy a scope\n" TOY_CC_RESET);
|
||||
Toy_popScope(scopeCopy);
|
||||
Toy_popScope(scopeB);
|
||||
Toy_popScope(scopeA);
|
||||
Toy_freeBucket(&bucket);
|
||||
return -1;
|
||||
}
|
||||
|
||||
//cleanup
|
||||
Toy_popScope(scopeCopy);
|
||||
Toy_popScope(scopeB);
|
||||
Toy_popScope(scopeA);
|
||||
|
||||
Toy_freeBucket(&bucket);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_scope_elements() {
|
||||
//TODO: Ensure the scope's primary function of handling key-value pairs works correctly.
|
||||
printf(TOY_CC_WARN "'test_scope_elements()' not yet implemented\n" TOY_CC_RESET);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main() {
|
||||
//run each test set, returning the total errors given
|
||||
int total = 0, res = 0;
|
||||
|
||||
{
|
||||
res = test_scope_allocation();
|
||||
if (res == 0) {
|
||||
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
|
||||
}
|
||||
total += res;
|
||||
}
|
||||
|
||||
{
|
||||
res = test_scope_elements();
|
||||
if (res == 0) {
|
||||
// printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
|
||||
}
|
||||
total += res;
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
@@ -23,7 +23,7 @@ TEST_OBJDIR=obj
|
||||
|
||||
#file names
|
||||
TEST_SOURCEFILES=$(wildcard $(TEST_SOURCEDIR)/*.c)
|
||||
TEST_CASESFILES=$(wildcard $(TEST_CASESDIR)/*.c)
|
||||
TEST_CASESFILES=$(wildcard $(TEST_CASESDIR)/test_*.c)
|
||||
|
||||
#build the object files, compile the test cases, and run
|
||||
all: clean build-source build-cases build-link build-run
|
||||
|
||||
Reference in New Issue
Block a user